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Re: Drop in OpenGL Interactivity with Octane [using demo plugin]

Posted: Tue Dec 08, 2015 10:17 pm
by face_off
Will the first Octane 3 version of the plugin work with version 2 standalone? Sorry that's a bit confusing one would assume version 3 of the plugin would need to be used with version 3 standalone.
There would be no reason to NOT use Octane 3 Standalone (since you need to upgrade Standalone in orer to upgrade the plugin). You don't actually need Standalone installed to use the plugin.

Paul

Re: Drop in OpenGL Interactivity with Octane [using demo plugin]

Posted: Tue Dec 08, 2015 10:58 pm
by face_off
With regards to Displacement Mapping and the Render Cache discussed earlier in this thread, pls see the new manual entry on this...https://docs.otoy.com/Modo/?page_id=1178.

Paul