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Re: "Real-Displacment-Textures"

Posted: Thu Nov 19, 2015 2:51 am
by maciek3d
great work!

Re: "Real-Displacment-Textures"

Posted: Thu Nov 19, 2015 9:27 am
by nildoe
Awesome!!! Im buying this, would it be possible to sell them now?

Nildo

Re: "Real-Displacment-Textures"

Posted: Thu Nov 19, 2015 12:34 pm
by RahiSan
These are just awesome.

While waiting for your textures to be sold I myself tried experimenting with photoscanning.

This is what I got so far, but the quality is not as good as your maps.

I got the tiling down somewhat, but still have some tearing and artefacts. Would love to hear more about your process once you are willing to share more.

I'ts understandable though that you are secretive ;)

Re: "Real-Displacment-Textures"

Posted: Thu Nov 19, 2015 4:08 pm
by BorisGoreta
RahiSan please hop over here and share knowledge: viewtopic.php?f=9&t=51354

Re: "Real-Displacment-Textures"

Posted: Thu Nov 19, 2015 4:28 pm
by miohn
Hi,

concrats! Really great textures!
Hope, that version 3 will solve the displacement-problem around corners!
Or is there already a solution I missed?

Just a quick dirty test.
quicktest.jpg
quicktest_2.jpg


regards
Mike

Re: "Real-Displacment-Textures"

Posted: Thu Nov 19, 2015 4:33 pm
by BorisGoreta
The problems with displacement were not addressed for V3.0 as I read in the development posts, it will be the same as V2.0 until they decide to redo it which is a big task.

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 6:40 am
by Subroutine49690
Basic scenes with mixed RDTs ;)
...works fine - hope you like it two. We should go online today - hopefully ;)
Image
Image
Image

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 6:44 am
by Lewis
Amazing.

Can you show your nodal octane texture setup for this ? I tired demo texture form your web but i have visible small "cubes" like displacement texture don't have enough detail even when i used 8k for octane settings.

Thanks

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 6:46 am
by Obizzz
Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.

Re: "Real-Displacment-Textures"

Posted: Fri Nov 20, 2015 7:18 am
by Lewis
Obizzz wrote:Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.
In that demo sample i downloaded there is only 8k 16bit PNG, there is no 16k texture ?