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Re: Altus rendering denoising system

Posted: Wed Dec 09, 2015 3:02 am
by prehabitat
Elvissuperstar007 wrote:Sampling Based Scene-Space Video Processing
https://www.youtube.com/watch?v=AAn_yKEFRj0
super cool!

Re: Altus rendering denoising system

Posted: Wed Dec 16, 2015 4:46 pm
by fatrobotsneedlove
$300 Node locked license. $400 floating. :?

Re: Altus rendering denoising system

Posted: Fri Jan 08, 2016 1:52 am
by voltaire585
The price looks quite high but we would still pay it. Though i think the better solution would be for Otoy to implement their own version, as the research papers are online and it would be better integrated into the plugin.

If Octane doesnt address the inherent noise problems of the unbiased solution they may lose a lot of customers who will move over to Redshift, corona, or Vray which are taking noise and render times seriously

Re: Altus rendering denoising system

Posted: Fri Jan 08, 2016 12:03 pm
by RobSteady
The guys from Altus say they are still in contact with Otoy but progress is slow.

Re: Altus rendering denoising system

Posted: Sun Jan 10, 2016 4:31 pm
by RobSteady
Version 1.2 is now available.
https://vimeo.com/150691626

At 3:17 you can see Octane in the drop down menu...

Re: Altus rendering denoising system

Posted: Sun Jan 10, 2016 11:24 pm
by Goldorak
voltaire585 wrote:The price looks quite high but we would still pay it. Though i think the better solution would be for Otoy to implement their own version, as the research papers are online and it would be better integrated into the plugin.

If Octane doesnt address the inherent noise problems of the unbiased solution they may lose a lot of customers who will move over to Redshift, corona, or Vray which are taking noise and render times seriously
V3 alpha 2 exposes the AOVs needed for this and similar denoisers to operate correctly. If 3rd party tools are not covering this to users' satisfaction in the short term (you tell us - that is what these forums are for), then we will explore alternatives.

We made a real time GPU denoiser for Brigade a few years ago. It was designed for real time use, but could be useful for offline rendering.

Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.

Re: Altus rendering denoising system

Posted: Mon Jan 11, 2016 3:03 am
by prehabitat
Goldorak wrote:V3 alpha 2 exposes the AOVs needed for this and similar denoisers to operate correctly. If 3rd party tools are not covering this to users' satisfaction in the short term (you tell us - that is what these forums are for), then we will explore alternatives.

We made a real time GPU denoiser for Brigade a few years ago. It was designed for real time use, but could be useful for offline rendering.

Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.
Thanks Goldorak! looking forward to the feature part of V3.0 being done and the polish beginning! :)

Re: Altus rendering denoising system

Posted: Mon Jan 11, 2016 5:52 am
by fatrobotsneedlove
Goldorak wrote:
voltaire585 wrote:Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.
:D :D :D

Re: Altus rendering denoising system

Posted: Wed Jan 20, 2016 2:54 pm
by voltaire585
Thanks Goldorak. Thats really good news. We have been needing to do all sorts of shortcuts to speeding up rendering of complex interior scenes from denoisers such as neatvideo. Now we are looking at rendering less frames and using twixtor to fill in the gaps. Some are frames are 50min renders with PT and that is with a lot of optimisations already done caustic blur 1, and big fake lights.

Re: Altus rendering denoising system

Posted: Sat Jan 23, 2016 1:44 am
by amathews9518
down loaded demo
has anybody tried this yet?
Not sure how to use this