Re: Altus rendering denoising system
Posted: Wed Dec 09, 2015 3:02 am
super cool!Elvissuperstar007 wrote:Sampling Based Scene-Space Video Processing
https://www.youtube.com/watch?v=AAn_yKEFRj0
Community Forums for OTOY Customers
https://render.otoy.com/forum/
super cool!Elvissuperstar007 wrote:Sampling Based Scene-Space Video Processing
https://www.youtube.com/watch?v=AAn_yKEFRj0
V3 alpha 2 exposes the AOVs needed for this and similar denoisers to operate correctly. If 3rd party tools are not covering this to users' satisfaction in the short term (you tell us - that is what these forums are for), then we will explore alternatives.voltaire585 wrote:The price looks quite high but we would still pay it. Though i think the better solution would be for Otoy to implement their own version, as the research papers are online and it would be better integrated into the plugin.
If Octane doesnt address the inherent noise problems of the unbiased solution they may lose a lot of customers who will move over to Redshift, corona, or Vray which are taking noise and render times seriously
Thanks Goldorak! looking forward to the feature part of V3.0 being done and the polish beginning!Goldorak wrote:V3 alpha 2 exposes the AOVs needed for this and similar denoisers to operate correctly. If 3rd party tools are not covering this to users' satisfaction in the short term (you tell us - that is what these forums are for), then we will explore alternatives.
We made a real time GPU denoiser for Brigade a few years ago. It was designed for real time use, but could be useful for offline rendering.
Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.
Goldorak wrote:voltaire585 wrote:Once the major V3 features are completed, we'll be able to shift focus to overall speed improvements which may prove more optimal than simple denoisers.