Page 4 of 41

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 2:32 pm
by aoktar
Weezer wrote:Hi – where is the new Scatter Object? Not seeing it on OS X version. Thanks!

Also, Displacement seems to be broken with this release – not getting anything happening.
It's working. What about to post something to help for understanding the issue? This kind of post are time loss, can't give any idea to help.

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 2:53 pm
by cfrank78
This kind of post are time loss
Ahhhhh. He is getting polite again..... :lol: :lol: :lol:

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 3:46 pm
by Weezer
Ah, I didn't see that it was in the plugins folder as I have Octane set up as a separate entry in the interface.

The issue I have with the displacement is that I added it all just as I normally do – Displacement node in the displacement channel, then I added an Octane noise – but nothing happens. However, if I add Noise within the Node Graph, it works. Note, this is the grey 'Noise' node at the bottom of the list, not the green one. I'm unsure what the difference is. Likewise, if I add the green Turbulence or Ridged Fractal, I get no displacement. Why is this?

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 4:27 pm
by aoktar
Weezer wrote:Ah, I didn't see that it was in the plugins folder as I have Octane set up as a separate entry in the interface.

The issue I have with the displacement is that I added it all just as I normally do – Displacement node in the displacement channel, then I added an Octane noise – but nothing happens. However, if I add Noise within the Node Graph, it works. Note, this is the grey 'Noise' node at the bottom of the list, not the green one. I'm unsure what the difference is. Likewise, if I add the green Turbulence or Ridged Fractal, I get no displacement. Why is this?
That's fine, thanks.
About displacement, it doesn't work with any procedural textures. Just with images. It's a renderer limitation. But in plugin for C4D shaders, i do a convertion to images. And it works. So this makes you confused.

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 4:32 pm
by jayroth
Am I the only one experiencing a corrupted zip file on Windows??

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 4:37 pm
by aoktar
jayroth wrote:Am I the only one experiencing a corrupted zip file on Windows??
Which unpacker software do you use? Maybe fine to try with WinRar?

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 5:02 pm
by jayroth
WinRAR also complains of the same error. So, the Windows Zip and WinRAR are both saying the archive is corrupt. I have downloaded the archive 6 separate times, same results for each :cry:

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 5:57 pm
by aoktar
jayroth wrote:WinRAR also complains of the same error. So, the Windows Zip and WinRAR are both saying the archive is corrupt. I have downloaded the archive 6 separate times, same results for each :cry:
Very strange. I'm going to refresh it tonight.

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 6:32 pm
by jayroth
Thank you!!

Re: Version 2.24.2-TEST1 (08.10.2015) - Testing only

Posted: Fri Oct 09, 2015 7:57 pm
by Weezer
Are you THE Jay Roth? Ex-president of NewTek, ex-CEO of Electric Image...?