Page 4 of 4
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 8:25 am
by Goldisart
I will try some clumsy English to explain the problem---- really want to get in viewport exact effect settings, white and black are part of a not to do precomps for simple projects. Thanks
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 10:06 am
by MistAjuliax
Hi Jim,
I encounter an issue with hair and fur and motion blur. Hairs disappear when motion blur is activated.
I have a question too here :
http://render.otoy.com/forum/viewtopic. ... 52#p233252
I also have a request that would be turbosmooth render iteration support to get the possibilty to have a low res geometry in 3ds max viewport, and subdivided geometry in octane viewport. At the moment it doesn't work
Cheers.
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [TEST]
Posted: Tue May 05, 2015 10:54 am
by dawe
JimStar wrote:dawe wrote:also: moblur dont work on displaced geometry. not sur if this is a bug or a limitation though.
Does it work for you in standalone?
Sorry. In this latest version, object motion blur works with displacement in max. Not vertex motion blur. It is big problem for for skinned and deformed objects and characters with displacement. I tried today in standalone but could not get it to work there either but, I´m not very proficient in standalone version so I´m not that reliable...
//Daniel
Re: OctaneRender® for 3ds max® v2.23.1 - 1.5 [OBSOLETE]
Posted: Wed May 06, 2015 5:31 am
by JimStar