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Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Mon Apr 20, 2015 1:30 pm
by Goldisart
RobSteady wrote:
Goldisart wrote:are there plans for octane to support the standard bitmap ?
+1
Just drag&drop textures would be a great timesaver.

And not only for this purpose=== for example, support for bitmap would allow to work with viewport canvas + unwrap editor (edit uvWs) and much more

////

and really --- really need to learn to work with octan (render to texture ) .... :)
= it would be much sped up the animation in the interior - you could bake the texture, and animate only the necessary objects with AO = provided that AO remains in the same aperture

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Mon Apr 20, 2015 4:01 pm
by Goldisart
!!!! not work importace_sampl

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Tue Apr 21, 2015 4:44 am
by 3dgeeks
!!!! not work importace_sampl
Hi Goldisart,

Does importance sampling work with AO as your kermal? I think you are better off with Pathtracing as its almost as fast as AO anyway but with much better results.

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Tue Apr 21, 2015 7:29 am
by HHbomb
"are there plans for octane to support the standard bitmap ?"

+100
but already asked...

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Tue Apr 21, 2015 4:01 pm
by Goldisart
a very necessary thing in setting gistograme octan render Viewport.
selection of black and white dots = as Camera raw = blue and red

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Wed Apr 22, 2015 12:42 pm
by Elvissuperstar007
need to fix Particle
sequent geometry does not work!

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Wed Apr 22, 2015 11:04 pm
by coilbook
mix material in 3ds max viewport still shows up as pure black instead of using material 1 or 2 as a preview

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Wed Apr 22, 2015 11:19 pm
by oguzbir
Hi Jimstar,
The new Live db and its new features are great.
But I cannot work while the live db window is on.
It would be great if we could have the live db dialog window open and continue working at the same time.

thanks.

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Thu Apr 23, 2015 7:18 am
by bcravin
I have to say, I did some testing with this version and everything I'm seeing looks fantastic!! Really big steps forward on usability. Keep it up fellas! I sure hope we get FumeFX support in 3.0 that would just make my year :D .

Re: OctaneRender® for 3ds max® v2.22.2 - 1.2 [TEST]

Posted: Thu Apr 23, 2015 1:32 pm
by guillerodriguezv
oguzbir wrote:Hi Jimstar,
The new Live db and its new features are great.
But I cannot work while the live db window is on.
It would be great if we could have the live db dialog window open and continue working at the same time.

thanks.
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