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Re: Version 2.22.2 - TEST2 - Updated on 02.04.15

Posted: Thu Apr 02, 2015 7:13 am
by aoktar
Hi All,
I had to recompile the plugin on SDK 2.22.2. Because new sdk has been released with some render bug fixes after my last release.
Sorry for confusion.

Re: Version 2.22.2 - TEST2 - Updated on 02.04.15

Posted: Fri Apr 03, 2015 10:09 am
by useruser
great!
seems that the memory-issue is gone. with 2.22.2 the memory-usage is the same as before.thank you! :)
one more thing about the mograph-colorshader:
seems as if the "colorshader black and white-information" are not correctly interpreted with you use the mograph-colorshader in the octane_opacitychanel.
Clipboard02.jpg
projectfile:
ColorShader_Alpha.zip
(92.76 KiB) Downloaded 264 times

Re: Version 2.22.2 - TEST2 - Updated on 02.04.15

Posted: Fri Apr 03, 2015 11:08 am
by martincarlson
Is it possible to create an "unpickeble tag" to use on objects that should not be seen when picking dof, material etc in LV? Example: putting this tag on fog boxes etc.

Re: Version 2.22.2 - TEST2 - Updated on 02.04.15

Posted: Fri Apr 03, 2015 1:34 pm
by aoktar
useruser wrote:great!
seems that the memory-issue is gone. with 2.22.2 the memory-usage is the same as before.thank you! :)
one more thing about the mograph-colorshader:
seems as if the "colorshader black and white-information" are not correctly interpreted with you use the mograph-colorshader in the octane_opacitychanel.
Clipboard02.jpg
projectfile:
ColorShader_Alpha.zip
thanks for scene. I'll check, but some features couldn't be same as standard renderer. Because we can't generate shaders in rendertime. We create some shader before sending to renderer and pray for that ;) I'm very hopefull about incoming OSL shader language. It can solve our many problems.

Re: Version 2.22.2 - TEST2 - Updated on 02.04.15

Posted: Fri Apr 03, 2015 1:36 pm
by aoktar
martincarlson wrote:Is it possible to create an "unpickeble tag" to use on objects that should not be seen when picking dof, material etc in LV? Example: putting this tag on fog boxes etc.
possible, but will decrease interaction speed a little bit more. Better to add some option to picking for that. We can print a list of all objects under mouse picking.

Re: Version 2.22.2 - TEST3 - Updated on 03.04.15

Posted: Fri Apr 03, 2015 4:08 pm
by martincarlson
Ok. Sounds cool.

Re: Version 2.22.2 - TEST3 - Updated on 03.04.15

Posted: Mon Apr 06, 2015 7:30 pm
by David_S
Hi there,

I try to link a projection node to diffuse and displacement texture. But displacement has not the same transform.
Any hints?

best regards
David

Re: Version 2.22.2 - TEST3 - Updated on 03.04.15

Posted: Mon Apr 06, 2015 8:09 pm
by aoktar
David_S wrote:Hi there,

I try to link a projection node to diffuse and displacement texture. But displacement has not the same transform.
Any hints?

best regards
David
does the projection node works with displacement node?

Re: Version 2.22.2 - TEST3 - Updated on 03.04.15

Posted: Mon Apr 06, 2015 8:34 pm
by David_S
It seems not. Is there no way to change projection type?

Re: Version 2.22.2 - TEST3 - Updated on 03.04.15

Posted: Mon Apr 06, 2015 8:36 pm
by aoktar
David_S wrote:It seems not. Is there no way to change projection type?
it not supports these. Use c4d mapping parameters from texture tag.