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Re: John Carmacks tweat

Posted: Fri Feb 13, 2015 11:27 pm
by Goldorak
ristoraven wrote:Should the lightfield technology be the thing for Octane based VR? Prebaked scenes + cloud rendering for interactive objects and particles and stuff..?
Yes, Light field export is an option we are working on adding to the cloud service to allow you to have head or body movement within a volume. This will take more GPU power to render than fixed point VR, and the raw uncompressed data is pretty large. However, the codec we have built squeezes down a 1 m cubic light field (more than enough for head tracking while sitting down) to < 32 Mb at near lossless quality, including HDR (for tone mapping at playback).

We plan to support animation, multi-light and render layer support on top of stereo panos and light field output.

Re: John Carmacks tweat

Posted: Sun Feb 15, 2015 8:42 am
by Refracty
Does the Oculus 360 App also support precomputed panoramic animations or stills only?

Re: John Carmacks tweat

Posted: Sun Feb 15, 2015 8:30 pm
by abstrax
Refracty wrote:Does the Oculus 360 App also support precomputed panoramic animations or stills only?
It definitely supports panoramic animations and I think it also supports panoramic animations in stereo.

Re: John Carmacks tweat

Posted: Mon Feb 16, 2015 12:32 am
by Rikk The Gaijin
Refracty wrote:Does the Oculus 360 App also support precomputed panoramic animations or stills only?
Link to the app, please.

Re: John Carmacks tweat

Posted: Thu Feb 19, 2015 5:36 pm
by r-username
A fast question about the cubemap projection. Until the oculus 360 app is ready is there a way to use octane cubemaps in krpano?

From my understanding the cubes should be Front, Back, Up, Down, Right and Left for each eye. I chopped the render into 1536 cubes but could not get the cubes to align.

I did get the Stereo Left/Right to align but the Eye Distance may be off. I thought it could be .065 on the right render and an additional .065 for the left?
http://www.profileme.com/pano/stereo/index.html

No issues with just a plain pano render except the fact that is not stereo, and that is the point of vr
http://www.profileme.com/pano/mono/index.html

thanks in advance

Re: John Carmacks tweat

Posted: Thu Feb 19, 2015 9:07 pm
by Refracty
Hi Marcus,
there is a note on the tweet that says "Note that the modified Oculus 360 Photos app for stereo cube viewing isn't public yet, but mono equirect works on older one."
Does it mean that I can not view stereo 360 images yet. I have a Gear VR on the table and need to feed it for a presentation for a client. Any help appreciated.

Re: John Carmacks tweat

Posted: Thu Feb 19, 2015 9:22 pm
by abstrax
Refracty wrote:Hi Marcus,
there is a note on the tweet that says "Note that the modified Oculus 360 Photos app for stereo cube viewing isn't public yet, but mono equirect works on older one."
Does it mean that I can not view stereo 360 images yet. I have a Gear VR on the table and need to feed it for a presentation for a client. Any help appreciated.
Yes, that's what I said before:
abstrax wrote:Yes, we will give some more information about it in the coming days. It's all still experimental and in flux and a few things will change. And of course the viewing application is important, too, which is still in development by Oculus.

Re: John Carmacks tweat

Posted: Thu Feb 19, 2015 9:43 pm
by Refracty
Thanks for the swift reply Marcus.
Ok, lets hope that stereo will be supported soon. Makes sense for a VR glass ;)

Re: John Carmacks tweat

Posted: Thu Feb 19, 2015 9:44 pm
by abstrax
r-username wrote:A fast question about the cubemap projection. Until the oculus 360 app is ready is there a way to use octane cubemaps in krpano?

From my understanding the cubes should be Front, Back, Up, Down, Right and Left for each eye. I chopped the render into 1536 cubes but could not get the cubes to align.

I did get the Stereo Left/Right to align but the Eye Distance may be off. I thought it could be .065 on the right render and an additional .065 for the left?
http://www.profileme.com/pano/stereo/index.html

No issues with just a plain pano render except the fact that is not stereo, and that is the point of vr
http://www.profileme.com/pano/mono/index.html

thanks in advance
What are you trying to do? You can't chop a spherical projection into cube mapping. You just have to render it out using the cube map projection, which is already possible in 2.21.

Re: John Carmacks tweat

Posted: Thu Feb 19, 2015 9:45 pm
by abstrax
Refracty wrote:Thanks for the swift reply Marcus.
Ok, lets hope that stereo will be supported soon. Makes sense for a VR glass ;)
Yes, I hope so, too.