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Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Tue Jan 13, 2015 8:46 pm
by juanjgon
BorisGoreta wrote:If I shift+click on a fibre in VPR would it be possible to open FiberFX node editor ?
Let me think about it, but I think that currently it is not possible with the LW SDK and my current plugin architecture.
-Juanjo
Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Tue Jan 13, 2015 11:18 pm
by juanjgon
BorisGoreta wrote:If I set FiberFX edges from default 2 to 1 Octane crashes.
This is a problem in the FiberFX API. The workaround if you want to set "Edges" parameter to 1 is to set before the "Fiber Smooth" parameter to 0 ... with this configuration all should work fine.
-Juanjo
Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Wed Jan 14, 2015 10:05 am
by BorisGoreta
Thanks for this workaround, it allows me to work with far less fiber segments to achieve the same result.
Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Thu Jan 15, 2015 8:22 pm
by mdharrington
Displacements are not working for me in this release...at all
Anyone confirm?
Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Thu Jan 15, 2015 8:33 pm
by BorisGoreta
Works here, maybe it's something to do with the multiple UV maps.
Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Thu Jan 15, 2015 8:46 pm
by juanjgon
mdharrington wrote:Displacements are not working for me in this release...at all
Anyone confirm?
Yes, please check your UV map set in the image node if you have more than one UV map in the object.
-Juanjo
Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Thu Jan 15, 2015 9:46 pm
by mdharrington
Sorry Juan....it's been a while
I keep forgetting displacements are image map only....I was trying through octane procedurals

Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Thu Jan 15, 2015 10:10 pm
by atnreg
mdharrington wrote:
I keep forgetting displacements are image map only....I was trying through octane procedurals

Yes but remember that you can use LW procedurals as input to Octane image node and although it is not same as pure LW procedural, mirror tile option makes the seams to disappear in displacements as Octane builds the image from the LW procedural on the fly

Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Fri Jan 16, 2015 12:50 am
by mdharrington
Right...I know that trick, this was however using octane procedurals....not sure if it works for that
Re: OctaneRender™ 2.2 for LightWave™ BETA 1
Posted: Fri Jan 16, 2015 8:25 am
by atnreg
mdharrington wrote:Right...I know that trick, this was however using octane procedurals....not sure if it works for that
At least I have not been able to get that working with Octane procedurals.
Hopefully in some later update
