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Re: Version 2.11.1 - RC1

Posted: Sat Oct 11, 2014 11:38 pm
by Silverwing
Hi Ahmet,

Great release!
Its really overwhelming to get fixes that quick!
With the static noise disabled option I can now run this version.

Thanks a lot for your hard work. Keep on rocking!

Cheers,
Raphael

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 10:46 am
by clement
thanks for the work Ahmet and the Otoy team ! :)

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 12:52 pm
by JessicaVines
Any update for R16 mac?

Thanks for hard work.

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 3:07 pm
by Rickky
Camera response curve is broken in R16. Forget it, it works :D
But I notice that the Id mat with the new render passes is very noisy.
Is it the octane core ?

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 5:18 pm
by mossberg385t
Hi Ahmet,

I am getting different renders in the picture viewer vs the live viewer. I have tried the suggestion in the FAQ to no avail. It appears to be a gamma issue as I can correct it in post. Do you have any suggestions I could try?

Thank you

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 5:34 pm
by aoktar
mossberg385t wrote:Hi Ahmet,

I am getting different renders in the picture viewer vs the live viewer. I have tried the suggestion in the FAQ to no avail. It appears to be a gamma issue as I can correct it in post. Do you have any suggestions I could try?

Thank you
do you have render passes? it may occurs if you have. otherwise post some more info

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 8:54 pm
by ratata
Hello,

I noticed that, when octane dialog is open, 1 cpu thread (in Task Manager) is running at 100%, is this expected behavior?

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 8:58 pm
by aoktar
Hi everybody,
I loved to share a new training which is bring by InlifeThrill Designs. Who is very kindly guy and who have spent many big time, effort and transmit their experiences. I hope you'll love also.

Teaser:
[vimeo]http://www.vimeo.com/108482923[/vimeo]

Traning link:


http://inlifethrill.com/trainings/octan ... cinema_4d/

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 9:40 pm
by MoGrafik
Hi aoktar,
thanks for this release. Seems great so far! Just a couple of issues I am having:

1) Whenever I abort a render, Cinema 4d seems to crash completely.

2) Octane now seems to take control over my standard render engine passes. It automatically un-ticks if I try to render out passes in the standard engine. I image this was implemented as a feature, but personally I really like to be able to render out somethings with standard engine as well. I'd really like to see octane not restrict this.

This is using R14.
Thanks again for the release!

Re: Version 2.11.1 - RC1

Posted: Sun Oct 12, 2014 9:44 pm
by aoktar
MoGrafik wrote:Hi aoktar,
thanks for this release. Seems great so far! Just a couple of issues I am having:

1) Whenever I abort a render, Cinema 4d seems to crash completely.

2) Octane now seems to take control over my standard render engine passes. It automatically un-ticks if I try to render out passes in the standard engine. I image this was implemented as a feature, but personally I really like to be able to render out somethings with standard engine as well. I'd really like to see octane not restrict this.

This is using R14.
Thanks again for the release!
1- If you could provide a bugreport.zip i can find what happens. It doesn't crashes here.
2- If you don't tick the "SAVE" option in Octane "Render Passes", so it will not change your multipasses. But if you insert any passes here please don't forget to remove all before using OUR PASSES.
This is only way to provide proper output for our passes.

Thanks