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Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 5:04 pm
by SciFiFunk
Thanks Phil.

I've tried both. Same result. The trouble with a plane as an object is that it will block light, unless there is a placement that wont do this. Perhaps far away?

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 5:18 pm
by PhilW
SciFiFunk wrote:Thanks Phil.

I've tried both. Same result. The trouble with a plane as an object is that it will block light, unless there is a placement that wont do this. Perhaps far away?
Yes I would make it quite large but far away so that it does not block the light. It depends on how much camera movement there is though.

The other approach would be to use an alpha channel and composite the results.

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 5:23 pm
by orion_uk
Anyone had an issue where they have missing cameras in the LRVP dropdown camera list?

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 6:22 pm
by SciFiFunk
PhilW wrote: The other approach would be to use an alpha channel and composite the results.
That sounds more doable. I'll check it out thanks.

Orion_UK - Skydomes (as a model) affect the light. Unless I'm missing something here.

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 6:26 pm
by Sighman
SciFiFunk wrote:
PhilW wrote: The other approach would be to use an alpha channel and composite the results.
That sounds more doable. I'll check it out thanks.

Orion_UK - Skydomes (as a model) affect the light. Unless I'm missing something here.
You could make the dome semi-transparent?

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 6:30 pm
by orion_uk
Sure Sci Fi Funk, but I was thinking maybe you could use a dome with a diffuse sky texture map on it and a texture emmision map for the lighting (change power and distribution needed to cast enough needed light anyway!) if you get my meaning, your right though.. prob a silly idea at best :)
Sighman:You could make the dome semi-transparent?
Opacity map too!...hhmmm good idea Sighman ;)
flipped normals in Blender, have not uv mapped the dome yet..
flipped normals in Blender, have not uv mapped the dome yet..
wireframe
wireframe
start of the shader..
start of the shader..

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 9:11 pm
by SciFiFunk
Thanks Orion and Sighman.

You've given me options. :)

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 9:37 pm
by Sighman
I still want to fix the underlying problem but if I can't reproduce the error... :(

Re: OctaneRender for Carrara 2.10.0052 [Test]

Posted: Thu Oct 02, 2014 9:41 pm
by SciFiFunk
I know. If you have any suggestions about what else I can try, I'll try it.

Perhaps I will try to construct the scene from scratch by merging in elements to a brand new scene, bit by bit until it goes wrong again. I'd like this fixed because I've seen the correct frame (with the background and how it colours the internal scene), and it's more life like. I'll try that and any other suggestion you have tomorrow and get back to you.

Re: OctaneRender for Carrara 2.10.0053 [Test]

Posted: Fri Oct 03, 2014 6:14 am
by Sighman
I've posted a new version of the plugin to the top of this thread. Enjoy...