Page 4 of 5

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Fri Jan 30, 2015 4:28 pm
by SciFiFunk
I particularly like the lake one. Reflections and water etc. :)

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sun Apr 26, 2015 3:34 pm
by wendyluvscatz

entirely done using OR4C

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sun Apr 26, 2015 7:02 pm
by Tugpsx
Wow Wendy that's a lot of work it must have taken a long time to render that. Thanks for sharing your experience with us.

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Tue Apr 28, 2015 2:25 pm
by SciFiFunk
Good to see a 3d scene well populated. Nice variation on the figures as well :)

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Tue May 26, 2015 6:44 pm
by wendyluvscatz
sharing another




Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Sep 05, 2015 8:34 pm
by wendyluvscatz
I got a new 890ti
and a new mobo
I found if the scene only uses <2GB I can also add my 760 which I keep for OrDS1.2 as that does not see the 980ti and the render speed increases
but the cool thing is it now can hold much bigger scenes on its own too
this I used the extra card to whiz through

this is a set I could not fit before on my 760 that takes about 4GB of the 980ti's 6GB
needless to say had to just use the one card
I also have an iray render which was much slower, 1 minute in at end

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Oct 31, 2015 10:03 am
by Neole
Amazing videos! Thanks for sharing Wendy.

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Nov 28, 2015 7:24 pm
by Conrad3DC
Just bought OR4C. Life is better!
Image

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Jul 02, 2016 2:38 am
by Conrad3DC
20 second render on a GTX980 - working on skin reflection.

Image

Re: Show & Tell (V2.0) Public sharing thread for C&Cs..

Posted: Sat Jul 02, 2016 3:40 pm
by Tugpsx
Very nice, good job. I would let it cook for a bit longer to reduce the grain. Also check into shader for the hair, if I recall someone had one that allowed you to layer the hair and even give appearance of frizzes.
Keep them coming.