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Re: RedSpec TGX Wet Beta

Posted: Wed Sep 03, 2014 6:06 pm
by Pandarr
Yeah. But it's not a good long term solution since if an updated version is released, it will only replace files in the non-(x86) folder but the POC will load files from the (x86) folders which will be the old versions. I think the POC just needs to be updated to point to the correct location.

Re: RedSpec TGX Wet Beta

Posted: Wed Sep 03, 2014 6:10 pm
by TRRazor
I'll look into this right now - thanks a bunch for reporting again! :)

UPDATE: Actually just found some incorrect file references in the shader and fixed those to correctly reference files located in C:\Program Files\RedSpecTGX now.
Customers will be updated with fixed updaters probably today, but not later than the weekend.

Thanks for your cooperation on this :)

Re: RedSpec TGX Wet Beta

Posted: Mon Sep 08, 2014 7:34 am
by TRRazor
Was mostly away over the weekend and unfortunately didn't have time to re-compile the fixed shaders.
Will do so in the course of this week though - big sorry for the delay. :)

UPDATE: We send out update information and new download links to all customers :)

Re: RedSpec TGX Wet Beta

Posted: Thu Sep 11, 2014 8:07 pm
by Apophis
Hello,

is there a possibility to get with TGXRedSpec Shader the same strong sss effect + wet look to this beautiful women - http://www.runtimedna.com/FACADE-Lucrezia.html?
Beautiful Monster.png

Re: RedSpec TGX Wet Beta

Posted: Fri Sep 12, 2014 10:50 am
by TRRazor
hey Apophis !

Absolutely!
You would just have to purchase the Millennium 4 Females version of RedSpec TGX Wet Beta, and you'd be able to appply it to Lucretzia since she's based on V4.

If you've got any more questions - don't hestitate to ask :)

Re: RedSpec TGX Wet Beta

Posted: Fri Sep 12, 2014 4:04 pm
by Apophis
I had bought Millennium 4 Females version of RedSpec TGX Wet Beta.
The settings are the problem. The poser render version has a better sss effect and also a visible displacement in the face area.
The wet effect looks good so far. I love the possibility to enable the smooth feature in octane poser plugin. :D


Poser Render / Smoothing with PS
Poser Render / Smoothing with PS
RedSpec TGX Beta /  Lighting with Hdr LightStudio
RedSpec TGX Beta / Lighting with Hdr LightStudio

Re: RedSpec TGX Wet Beta

Posted: Fri Sep 12, 2014 7:35 pm
by Apophis
displacement is solved...
better lighting. is the problem on her left shoulder a mapping issue or a shader issue?
RedSpec TGX Beta / Lighting with Hdr LightStudio
RedSpec TGX Beta / Lighting with Hdr LightStudio

Re: RedSpec TGX Wet Beta

Posted: Fri Sep 12, 2014 7:48 pm
by TRRazor
Hey Apophis,

a fantastic fantasy character you have there.
Solution #1 you already found out on own - lighting makes or breaks the wet effect. Using rim lights on the edges of the character really makes the water droplets come out.
The problem you have on her left shoulder is essentially the V6 geometry and the way it bends.

There's little we can do with that shader-wise as the over-stretching of her shoulder stems from the "extreme" bending of her arm.
I recommend using a less extreme bend there, as this will improve the look big time.

Sorry for not having any better solutions right at the moment.

Keep up the great work :)

PS: As for the SSS effect in the first picture - it doesn't really look realistic to me - just stronger and thus unfortunately also almost like wax.
There's very little realism in Poser SSS as it's often used WAY too strong.
We tried to find the right balance between SSS and texture detail with RedSpec and I think we achieved a pretty good result.

Re: RedSpec TGX Wet Beta

Posted: Sat Sep 13, 2014 8:02 am
by Apophis
so it's ok now. thanks for the tip with the extreme bending parts. looks better now.
the final must render much more time but for a preview - ok.
RedSpec TGX Beta / Lighting with Hdr LightStudio
RedSpec TGX Beta / Lighting with Hdr LightStudio

Re: RedSpec TGX Wet Beta

Posted: Sat Sep 13, 2014 9:58 am
by TRRazor
Now you got the lighting just perfect.
Mysterious and still enough to make the shader effects recognizable.
Well done :)