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Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 9:34 am
by glimpse
mykola1985 wrote:Hi Karba,
it would be nice to see the ''low priority'' button in the octane render viewport. i think it would be more comfortable when you are in full screen mode especially for those having a single monitor
You don't need it so often (or do You), thus there's no need (in my view) to clutter workspace (especially if You have one screen). What if every button would be visible?
Not rendering in 2014 & 2015 crashes
Posted: Sun Jun 29, 2014 10:13 am
by rogerteddy
Hi I can´t use 2.01 at all, try to render any scene, but its neither working with octane previw render or production. If I use production an error message comes up:
An exception occurred while rendering with 3ds Max.
This render will abort. If you render again without resolving the exception, you may experience instability.
Unknown Exception
Max 2014 2x GTX 580
Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 2:23 pm
by DIO
emihich wrote:I am having the same issues with Max 2014 and 2015, for me Octane viewport don't open in Max 2014, and trying to render gives me an error that crashes Max.
Same here.
Went back to 2.0

Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 7:59 pm
by profbetis
Hair support is incredible! I found some issues that may or may not already be known that are fine for this stage of development of this feature, but figure should be addressed anyway.
First: When root-tip thickness is above about 0.1 or 0.2, there are strange polygons that appear at the tips. The workaround is just to leave tip thickness below those values.
Secondly: There appears to be a lack of specularity in the hair (or scattering/translucency). I don't believe there's a way to assign a custom material to the hair, as this would solve this problem.
Other than those things (and the non-interactivity which I know is being worked on) the hair support is amazing, thank you so much Karba and the rest of the Octane team!

Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 8:26 pm
by Karba
Ornatrix and Hair&Farm are fixed. Wait for a new release.
I can't reproduce this "An exception occurred while rendering with 3ds Max."
Could anybody provide me with a simple scene?
[email protected]
Thank you
Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 8:33 pm
by Karba
profbetis wrote:Hair support is incredible! I found some issues that may or may not already be known that are fine for this stage of development of this feature, but figure should be addressed anyway.
First: When root-tip thickness is above about 0.1 or 0.2, there are strange polygons that appear at the tips. The workaround is just to leave tip thickness below those values.
Secondly: There appears to be a lack of specularity in the hair (or scattering/translucency). I don't believe there's a way to assign a custom material to the hair, as this would solve this problem.
Other than those things (and the non-interactivity which I know is being worked on) the hair support is amazing, thank you so much Karba and the rest of the Octane team!

Please give me the scene with artifacts.
[email protected]
Thank you
Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 8:52 pm
by rogerteddy
@Karba
In 2014 the octane render doesn´t work at all. No scene needed. Even with an empty scene it doesnt work...
Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 9:03 pm
by Karba
rogerteddy wrote:@Karba
In 2014 the octane render doesn´t work at all. No scene needed. Even with an empty scene it doesnt work...
That is what I have
Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 11:45 pm
by muski
perro_abombao wrote:Hi karba...I have this strange situation...last night I check this version and the new hair and fur support in max 2015 it works!!..but today, I install 2.01 in 2014..when press the bottom octane renderview port...nothing happened...after that I try with standard render button in max(first image)...when i check again max 2015 and crashes when i try to render ...I tired with other versions and works fine!!! I have a gtx670 and 780TI in my rig... max 2014 sp5, and 2015(today im rendering with 670 only)... regards

I'm now having the same problem as well.
Re: OctaneRender® for 3ds max® v2.01
Posted: Sun Jun 29, 2014 11:52 pm
by Karba