Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Tue Jul 08, 2014 8:41 am
Ah yes, I didn't rember that. Thanks !
EDIT: maybe you could add a notification line like zero are polygons detected so I don't bother you again next time, I will foget again for sure
EDIT: maybe you could add a notification line like zero are polygons detected so I don't bother you again next time, I will foget again for sure

juanjgon wrote:Boris, the problem with this scene is that in the first frames the simulation makes the flower object too small, perhaps with all vertex at the same 0,0,0 position. The plugin filter all this 0 area polygons because Octane crash with them, so you don't have a valid flower object to instance it.BorisGoreta wrote:When scrubbing this scene in IPR it looks fine, all flowers get rendered but whit F10 rendering only 1 or 2 get rendered.
You need to repeat the simulation and be sure that the flowers don't get too small, with 0 area polygons ... they can be small, but not like a null object.
-Juanjo