Re: Scanned sofas, photomatching of the people in CG.
Posted: Mon Jun 16, 2014 6:29 pm
Thank you, I can hardly wait to see it!
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I know, I was jokingjan kudelasek wrote:bbeepp wrote:Holly awesome JanI know how you did it. You have taken a photo of those people with sofa and composited it with the render.
Really no. Everything except people is 3D. I´m on vacation now but if you want I can share wire for you when I will be at home
The sofas was scanned. Maybe I will do making of.
Jan
That's a lot. But results are awesome, But maybe I can use on of this 3d scanners for the same purpose? It costs less, but I'm not sure about the quality.jan kudelasek wrote: Sure, it is not for everyone, 41 000 EUR. This scanner is uses mostly in industry.
C'mon, there are plenty of examples on Artec's website! You can see if the quallity is enough for you...PyatFre wrote:That's a lot. But results are awesome, But maybe I can use on of this 3d scanners for the same purpose? It costs less, but I'm not sure about the quality.jan kudelasek wrote: Sure, it is not for everyone, 41 000 EUR. This scanner is uses mostly in industry.
May be you should check their new version of Artec Studio, some photogrammetric solutions have been added there. Haven't tried myself yet, but I have seen some photorealistic textures created by combining scan data with photogrammetry data. I was impressedndreimi wrote:As other have brought up, I would love to get a bit of background on your 3D scanning processes. Currently we are considering options for 3d scanning vs photogrammetry solutions. Our biggest issue with 3d scanning so far is capturing high quality textures. Were these captured with the scanner, or created after the fact?