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Re: Render and save to PNG all render targets
Posted: Sat Apr 05, 2014 1:51 pm
by kavorka
Everyone that has put time into this script is awesome!
It is really helping out my companies workflow.
there are 2 things that would really help this script.
1) A pause/Resume button.
2) When choosing the output path, have it use the normal windows file browser so I can easily access my favorites and also recent places to quickly choose where I want to save them.
Re: Render and save to PNG all render targets
Posted: Sat Apr 05, 2014 3:14 pm
by smicha
Thomas,
You are the man! I just asked for a simple script and what we have is like a dream - hope to see it built in, in 2.0

Re: Render and save to PNG all render targets
Posted: Wed Apr 09, 2014 12:17 am
by kavorka
How does the plugin sort through the render targets? Mine are not alphabetical and they don't seem to be in the order they are placed i my scene.
Is it possible to make them sort alphabeticaly?
Re: Render and save to PNG all render targets
Posted: Wed Apr 09, 2014 6:03 am
by stratified
kavorka wrote:How does the plugin sort through the render targets? Mine are not alphabetical and they don't seem to be in the order they are placed i my scene.
Is it possible to make them sort alphabeticaly?
usually Octane provides the render targets in random order. Here's a script that sorts them alphanumerically.
cheers,
Thomas
Re: Render and save to PNG all render targets
Posted: Wed Apr 09, 2014 6:50 am
by smicha
Thank you Thomas.
Re: Render and save to PNG all render targets
Posted: Wed Apr 09, 2014 12:41 pm
by kavorka
Awesome!
Would it be possible to have a checkbox to add the render time ect that gets added now, on by default? That way we can check it off if we don't want it.
Re: Render and save to PNG all render targets
Posted: Sat Apr 12, 2014 7:12 pm
by MB
Here is a revised version of the above scripts.
It now writes a log file into the directory where the image files are placed.
If a render target has a kernel node attached which is subsequently removed, the kernel values are lost. The script now handles this situation.
It no longer puts out all render targets at the specified max samples but uses the specific max samples from each render target.
I tried to implement a pause and continue feature, i could pause it, but not restart it. This code is stubbed out so if someone wants to implement that, that would be great.
Please report any bugs.
best
Mark.
Re: Render and save to PNG all render targets
Posted: Wed Apr 23, 2014 9:37 pm
by kavorka
So, I tried to render out about 100 images and ran into a problem...
The list of render targets went off the screen and we couldn't get to the bottom of it to hit render, haha. Is there a way to incorporate a scroll for the render targets instead of expanding the window?
Re: Render and save to PNG all render targets
Posted: Thu Apr 24, 2014 2:41 am
by MB
i thought that would happen eventually
Re: Render and save to PNG all render targets
Posted: Thu May 08, 2014 4:26 pm
by kavorka
Is it possible to still have to option to render to a specified max samples? Maybe if the value is 0, it uses the max samples in the kernel?