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Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 6:38 am
by steveps3
Everything appears to be rendering with a degree of transparency? You can see the checker board patterns through everything.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 8:22 am
by simdal
steveps3 wrote:Everything appears to be rendering with a degree of transparency? You can see the checker board patterns through everything.
Maybe you should change "channels of image to draw" in the Image editor? (selection at the bottom right of the window)
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 8:50 am
by MattRM
Hi,
I found my answer for the speed and also for the opacity trouble... the SLI... For the standalone version of Octane, the SLI is not a problem at all, for the plugins yes !!! 25% less faster and when you enable 2x GPU, 50% opacity or just transparent.
The solution : turn off sli, close the session (must be close instead not work), re-open the session and working. I think it's a workaround but working for me.
Hope help,
Matt
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 10:41 am
by MattRM
@JimStar :
Do you think you will put a multi-scattering SSS soon for the volumetric effects like in standalone ?
Thanks,
Matt
ps : I post an other request before, if you have an idea too.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 11:23 am
by kubicki3d
Hi
I encouter the same problem as steveps3.
@simdal:
Thanks for your suggestion, but after playing with channels of the image to draw I’m still getting either a very dark image or a semi – transparent one. Actually right after the rendering gets finished the UV image editor shows the right colors. It is when I save the image to hdd that it loses half of its brightness.
The problem appears only when I use both of my gpus for rendering (1 – no problem). The previous releases of Blender Octane Edition and Octane Server worked fine.
@ MattRM:
Also thanks for the reply, however I’ve never turned SLI on in nVidia control panel, so this might not be the reason for me.
Has anyone tried rotating an hdri environment texture? Do all inputs in Octane Rotate Transform node work for you guys? I mean only the texture nodes – with shader nodes Rotate Transform works ok.
Cheers,
Szymon
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 12:24 pm
by enricocerica
steveps3 wrote:Everything appears to be rendering with a degree of transparency? You can see the checker board patterns through everything.
I had the same problem, you have to change the "Channel of the image to draw" in the low right part of the render window. You probably have the triangle checker selected, choose the square checker.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 9:45 pm
by Issa
Hi everyone! Please some help
why my blender octane render doesn't work ?
I got this warning message in the blender console :
Only node-textures are supported

Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 9:53 pm
by JimStar
Issa
What GPU do you have on this machine?
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 10:02 pm
by Issa
GTX geforce 550 ti;
My octane Standalone work perfectly.
Re: OctaneRender™ for Blender 1.30 - 3.2 beta Win [CURRENT]
Posted: Mon Feb 17, 2014 10:21 pm
by JimStar
Can you post the scene?