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Re: OctaneRender™ for LightWave™ build 1.20.1 released
Posted: Tue Aug 20, 2013 11:00 am
by gordonrobb
Is there anything else planned for this plugin at the moment? Or will it be waiting on 1.5 of standalone coming out.
If there is a way to have more procedurals, or to somehow create an input node that comes form LW's procedural nodes, that would be fantastic. I've kind of given up on gradients the way I want them, after looking at standalone's gradients.

Re: OctaneRender™ for LightWave™ build 1.20.1 released
Posted: Tue Aug 20, 2013 1:59 pm
by juanjgon
gordonrobb wrote:Is there anything else planned for this plugin at the moment? Or will it be waiting on 1.5 of standalone coming out.
If there is a way to have more procedurals, or to somehow create an input node that comes form LW's procedural nodes, that would be fantastic. I've kind of given up on gradients the way I want them, after looking at standalone's gradients.

Otoy team is working hard in the new Octane Standalone and the API for the plugins. I want to use the new 1.5 API for the next release, but currently I don't have a closed roadmap for the plugin, so perhaps could be one (or more) plugin releases before the 1.5 if we have new features supported with current API.
-Juanjo
Re: OctaneRender™ for LightWave™ build 1.20.1 released
Posted: Tue Jan 10, 2017 10:45 pm
by marjan
Dear juanjgon,
It was the Drivers, updated them and its working, thanks!