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Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Fri Jun 28, 2013 2:12 pm
by DennisK4
Thanks for the scene aoktar, its nice for a novice like me to have some of other peoples scenes to learn from.

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Fri Jun 28, 2013 4:22 pm
by miroof
Bug spotted when we import material from live DbManager,
Mix material has to be done manually, like material1, material2 then we have to put the float texture : exemple BronzeV2

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Fri Jun 28, 2013 7:38 pm
by mate
re: memory related crashes:

thanks aoktar for your explanation and the screenshots.
makes a lot of sense, will try.

but: we used cloners with render insgances tagged which seemed to make the rendering even less stable.
generally we noticed a lot of crashes when using instances.
whether render instances or the instance object.

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Fri Jun 28, 2013 7:44 pm
by aoktar
mate wrote:re: memory related crashes:

thanks aoktar for your explanation and the screenshots.
makes a lot of sense, will try.

but: we used cloners with render insgances tagged which seemed to make the rendering even less stable.
generally we noticed a lot of crashes when using instances.
whether render instances or the instance object.
can you give me a crashable scene?

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Sat Jun 29, 2013 6:46 am
by cyartist
Aoktar wrote
Also i have attached a sample scene and preview video. I hope will help to people. It's a old commercial done with vray and converted to octane. Total render process took only 9 minutes.
It's rendered with geometry update option and can shown on live view with updated geometry option.

Hi Aoktar

What is the spec of your machine that rendered the kitchen file. I like to do a comparison to my machine as the scene took two hours to render on my machine.



win 7 64bit 16mb i7 2600 GTX460

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Sat Jun 29, 2013 9:32 am
by cyartist
3930k / 16gb / Titan + 2xgtx590 / psu 1600w / numerous hw

is this the machine spec of the kitchen scene render?

If so a 2sec per frame x 270 frames = 9min

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Sat Jun 29, 2013 12:05 pm
by aoktar
cyartist wrote:3930k / 16gb / Titan + 2xgtx590 / psu 1600w / numerous hw
is this the machine spec of the kitchen scene render?
If so a 2sec per frame x 270 frames = 9min
yes, but only used one gtx 590 now

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Sat Jun 29, 2013 2:58 pm
by cyartist
yes, but only used one gtx 590 now
3930k / 16gb / gtx590 / psu 1600w / numerous hw

Okay so this is the machine spec for the movie render.

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Sat Jun 29, 2013 3:51 pm
by aoktar
cyartist wrote:
yes, but only used one gtx 590 now
3930k / 16gb / gtx590 / psu 1600w / numerous hw

Okay so this is the machine spec for the movie render.
yes, but this time is for a very quick preview, not final rendering

Re: Testing beta 0.69a -> 0.69b (Update for sdk 1.18)

Posted: Sat Jun 29, 2013 6:12 pm
by miroof
0.69x c4d R12 problem with texture as image in cubic mode and the importation from liveDB are not good.