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Re: NEW : OctaneRender™ Standalone 1.20 available
Posted: Mon Jul 15, 2013 5:10 am
by Ken1171
[EDIT]: Well, never mind. The information is in another thread. ^^
I can't seem to find any information on the new "Volumetric fog and lightshafts" - I can't find it in the 1.20 PDF manual. I have searched the PDF and it returned zero occurrences. Where can I find that information?
Re: NEW : OctaneRender™ Standalone 1.20 available
Posted: Mon Jul 15, 2013 9:14 am
by PolderAnimation
Thanks!
Re: NEW : OctaneRender™ Standalone 1.20 available
Posted: Mon Jul 15, 2013 9:31 am
by er_beppe

amazing !!!tnx !!!
Re: NEW : OctaneRender™ Standalone 1.20 available
Posted: Mon Jul 15, 2013 12:45 pm
by merid888
thank you, i'll download right now !!
Re: NEW : OctaneRender™ Standalone 1.20 available
Posted: Tue Jul 16, 2013 2:47 pm
by Murd0ck
OMG!
THIS UPDATE IS AWESOME!!!
Thanks!
Re: NEW : OctaneRender™ Standalone 1.20 available
Posted: Tue Jul 16, 2013 10:52 pm
by calum5
How cool! Thankyou

I'd love to be able to use an area render or spray renderer for future, maybe, perhaps, possibly, please

Re: OctaneRender™ Standalone 1.20 available
Posted: Thu Aug 01, 2013 1:05 am
by acestudio
Some advices for use Raytraced wireframe mode? In the video can't figure how!
Thanks
Re: OctaneRender™ Standalone 1.20 available
Posted: Thu Aug 01, 2013 1:16 am
by FooZe
acestudio wrote:Some advices for use Raytraced wireframe mode? In the video can't figure how!
Thanks
It is a mode of the deep channel kernel:
http://render.otoy.com/manuals/Standalone/?page_id=289
Thanks
Chris.
Re: OctaneRender™ Standalone 1.20 available
Posted: Thu Aug 01, 2013 2:19 pm
by kavorka
This might be too early to ask, but with alembic support, does it triangulate polygons, or will we be able to show our quad wireframes?
Also, (anticipating the Blender plugin release), if you use this mode in an integrated plugin, does it show your current topology, or does it triangulate everything?
Re: OctaneRender™ Standalone 1.20 available
Posted: Thu Aug 01, 2013 11:05 pm
by FooZe
kavorka wrote:
This might be too early to ask, but with alembic support, does it triangulate polygons, or will we be able to show our quad wireframes?
Also, (anticipating the Blender plugin release), if you use this mode in an integrated plugin, does it show your current topology, or does it triangulate everything?
As far as i know the short answers are No, and No. The Octane/rendering core still needs triangulated meshes (whatever the source) so the wireframe mode will still be triangles.