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Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Wed Jun 05, 2013 1:30 pm
by ron908
I just noticed that with the plugin installed (no octane preview or anything opened), Cinema is using one Core at a 100% all the time. With the plugin removed from the plugin folder, this disappears immediately. Something's using up a lot of power doing nothing...

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Wed Jun 05, 2013 2:09 pm
by aoktar
ron908 wrote:I just noticed that with the plugin installed (no octane preview or anything opened), Cinema is using one Core at a 100% all the time. With the plugin removed from the plugin folder, this disappears immediately. Something's using up a lot of power doing nothing...
Hi ron908,
this is possible because it's test release and there is some tweaks on main algoritms. If it's annoying for you please stay older release until fixed

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Wed Jun 05, 2013 2:50 pm
by ron908
Nope, not annoying as such, I just wanted to make sure you're aware of it.

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Wed Jun 05, 2013 2:56 pm
by aoktar
ron908 wrote:Nope, not annoying as such, I just wanted to make sure you're aware of it.
Thanks for that, i'll do some tweaks. When it's ok you'll get a update

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Thu Jun 06, 2013 12:40 pm
by Jaybee
Hi Aoktar,

Found a problem with 0.5.7 that wasn't there earlier. Histogram combing. I installed 0.5.7 yesterday and noticed that all my renders had "combed" histograms (meaning there is small amounts of data loss in the output file of some tone values). This wasn't happening with 0.5.0 and before.

The histogram in Picture Viewer should be smooth and not "spiky" like this. Here's a screengrab:

Image

It could be that it's the 1.16 SDK Standalone that's causing this (it's definitely something in the render end) rather than the plug-in functionality? I don't have the 1.16 Standalone installed. Could someone that has check to see if the renders from 1.16 are combing the histogram (when opened in an image editor like Photoshop) too?

Thanks for all your hard work so far, enjoying the new functions!

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Thu Jun 06, 2013 3:33 pm
by aoktar
Jaybee wrote:Hi Aoktar,

Found a problem with 0.5.7 that wasn't there earlier. Histogram combing. I installed 0.5.7 yesterday and noticed that all my renders had "combed" histograms (meaning there is small amounts of data loss in the output file of some tone values). This wasn't happening with 0.5.0 and before.

The histogram in Picture Viewer should be smooth and not "spiky" like this. Here's a screengrab:

Image

It could be that it's the 1.16 SDK Standalone that's causing this (it's definitely something in the render end) rather than the plug-in functionality? I don't have the 1.16 Standalone installed. Could someone that has check to see if the renders from 1.16 are combing the histogram (when opened in an image editor like Photoshop) too?

Thanks for all your hard work so far, enjoying the new functions!
Can you send your file?
i'll check it

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Fri Jun 07, 2013 8:43 am
by Jaybee
aoktar wrote:
Can you send your file?
i'll check it
Attached,

Thanks!

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Fri Jun 07, 2013 1:57 pm
by ASyme1
Hi Aoktar-
I've run into a big issue. There seems to be a HUGE memory leak in this version (.5.7). Attached is a screen shot of the issue. As you can see, this animation ran for a little while and then stalled on a frame and continued to "render" that frame for 15 hours. Now look at the memory usage. Over 30 gigs! It flat out ran out of memory. This is a very simple scene too. 18K polygons.

This is a classic memory leak that needs fixing quick. I had two machines rendering this and both froze.

I think it was Immortalarts that was posting similar issues with his scene. This is a deal breaker here.

Can you check this out?
Thanks
Alec

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Fri Jun 07, 2013 2:15 pm
by aoktar
ASyme1 wrote:Hi Aoktar-
I've run into a big issue. There seems to be a HUGE memory leak in this version (.5.7). Attached is a screen shot of the issue. As you can see, this animation ran for a little while and then stalled on a frame and continued to "render" that frame for 15 hours. Now look at the memory usage. Over 30 gigs! It flat out ran out of memory. This is a very simple scene too. 18K polygons.

This is a classic memory leak that needs fixing quick. I had two machines rendering this and both froze.

I think it was Immortalarts that was posting similar issues with his scene. This is a deal breaker here.

Can you check this out?
Thanks

Alec
yes, if you attach file will be help

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Fri Jun 07, 2013 2:22 pm
by aoktar
Jaybee wrote:
aoktar wrote:
Can you send your file?
i'll check it
Attached,

Thanks!
I have checked, there is a problem. I'm try to found problem.
Thanks