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Re: Hair and Fur support?

Posted: Mon Apr 22, 2013 7:27 am
by solomon
darkline wrote:When did this get fixed? :-)

Using 3dsmax 2014 you can now use 'hair and fur' with octane. Just check the option to turn your hair to geometry at render time. Previously I had to convert the hair to a mesh from within the plugin - but that meant you couldn't have animated hair/grass, now you can.

I did this super quick cheap test to see if it worked.

Thanks Karba whatever you did, this is very useful
Do you mind, sharing a screen grab of the turn your hair to geometry at render time? I have tried it but it's not rendering the hairs

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Mon Apr 22, 2013 9:33 am
by truerender
Strange star in post processing after 2000 - 3000 samples

Re: Hair and Fur support?

Posted: Mon Apr 22, 2013 10:18 am
by darkline
solomon wrote:
Do you mind, sharing a screen grab of the turn your hair to geometry at render time? I have tried it but it's not rendering the hairs
Hi Solomon,

Did you read the following post where I outlined the steps under which it would work? (I only found this out when I went back to render the next day).

The 'geometry' setting is in Max's 'Environment and Effects' window (push 8 on keyboard to bring up environment/effects tabs). Click the hair and fur effect and change the dropdown there to geometry.

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Wed Apr 24, 2013 2:04 pm
by mbetke
Shouldn't the transparent glossy stuff not fixed??
Just rendered an image and got this:

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 25, 2013 10:21 pm
by Blazer1985
ifl support.... AWESOME!!!!
Thanks again karba

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 25, 2013 10:32 pm
by Karba
mbetke wrote:Shouldn't the transparent glossy stuff not fixed??
Just rendered an image and got this:
We will have look on it. What kernel do you use?

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Fri Apr 26, 2013 7:08 am
by gabrielefx
please Karba check the issue that I've posted

for me 1.13 is not usable.

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Fri Apr 26, 2013 8:12 am
by mbetke
We will have look on it. What kernel do you use?
I used Pathtracing.

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Sat Apr 27, 2013 2:39 pm
by gabrielefx
@Karba

could you add lens mm equivalent in the camera parameters?

many clients told me: add this lens. They refer to real lenses and not to fov.

nobody knows that a 24mm corresponds at 73,739792 deg

thank you

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Sat Apr 27, 2013 3:18 pm
by bicket
gabrielefx wrote: nobody knows that a 24mm corresponds at 73,739792 deg
Just because it doesn't, or it does only for a 4/3 image ratio

For example, a 1920 x 1080 (16/9) image with a 24mn camera corresponds to 45,483616 deg
That's not so trivial ...