Page 4 of 5

Re: Overcast

Posted: Fri Mar 22, 2013 6:11 am
by imensah
Karba,
can you share your max scene for the sunset?

Thanks

Re: Overcast

Posted: Sun Mar 24, 2013 2:30 am
by Bulwerk
An interesting benchmark would be some of these scenes with the new cloud edition render with the maximum GPUs (128 as I understand). Since for most of us a scene like this would be impossible to render out for animation. It would be really staggering to see how quickly it chews through a complex scene.

just a though:)

Re: Overcast

Posted: Mon Mar 25, 2013 11:48 am
by FractalBuddha
With the new fog system, I am not able anymore to do those volumetric clouds made by profbetis
I think it is because the ray_step node disappear.
It could be nice with the fake shadow. If we could control those clouds and dont have the opaque surface it will make very nice clouds.
http://render.otoy.com/forum/viewtopic.php?f=9&t=26161
volumetric_generators2.png

Re: Overcast

Posted: Mon Mar 25, 2013 9:58 pm
by Karba
FractalBuddha wrote:With the new fog system, I am not able anymore to do those volumetric clouds made by profbetis
I think it is because the ray_step node disappear.
It could be nice with the fake shadow. If we could control those clouds and dont have the opaque surface it will make very nice clouds.
http://render.otoy.com/forum/viewtopic.php?f=9&t=26161
volumetric_generators2.png
3d textures don't work for sss anymore.

Re: Overcast

Posted: Tue Mar 26, 2013 7:43 am
by justix
Karba wrote:
jan kudelasek wrote:Wow! could you post wire and settings of clouds material?

thanks
Jan
is that the only settings to a specular mat applied to your clouds? (a terrain sort of things I see..) I can't seems to reproduce it though...fancy to upload te material to the DB? love a test..is just what I need to better exteriors rendering...
I'm testing a terrrain in reverse (or more than one I see from your wireframe) but it just looks like dark thick clouds...
Trying in PMC...

Re: Overcast

Posted: Tue Mar 26, 2013 9:26 am
by César
Your cirrostratus are very smooth, well done, Karba !

I have some noise problems with mines.

Re: Overcast

Posted: Tue Mar 26, 2013 9:57 pm
by Karba
Clouds

Re: Overcast

Posted: Tue Mar 26, 2013 11:36 pm
by pixelrush
Brilliant!
....hmmm...no sheep in this pic.... but I dont suppose anyone will really mind.... :)

Re: Overcast

Posted: Wed Mar 27, 2013 2:10 am
by Karba
pixelrush wrote:Brilliant!
....hmmm...no sheep in this pic.... but I dont suppose anyone will really mind.... :)
sheeps like grass. They don't like trees :)

More clounds

Re: Overcast

Posted: Wed Mar 27, 2013 3:02 am
by Karba
Cloud geometry