Page 4 of 5

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 2:51 am
by oguzbir
One more thing. Just spotted that the octane checker texture does not respect the uw mapping.
It acts like mapped to world.?
It's not normal right?

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 3:00 am
by Karba
oguzbir wrote:One more thing. Just spotted that the octane checker texture does not respect the uw mapping.
It acts like mapped to world.?
It's not normal right?
It is a procedural texture.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 3:01 am
by Karba
adriano.ol wrote:Having problems trying to make a dome master image (for fulldomes) with new Spherical Camera: I can't reproduce a circular fisheye lens, like vray dome camera does, for Octane tends to "square" the render.

Fov: 180
Fov y: 180

Res: 800x800
That is not a fisheye camera. This a spherical camera.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 3:03 am
by Karba
oguzbir wrote:Hi Karba,
Thank you for the update.

I'm getting random crashes with my different scenes..
Usually when refreshing the octane viewport. or moving vertex of a moveable proxy object, while it is rendering a side.
With or with out dirt texture in the scene.

I had no crashes before.
I cannot reproduce the error this time something has to do with the new things in octane plugin.
Now it's crashing like the old 3dsmax 6 or 2.5 used to crash :)

FYI
Cheers,
Can I have your scene?
[email protected]

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 3:52 am
by oguzbir
Karba wrote: Can I have your scene?
[email protected]
Just sent the scene you via wetransfer.
I hope you find it.
Thanks

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 4:12 am
by Karba
oguzbir wrote:
Karba wrote: Can I have your scene?
[email protected]
Just sent the scene you via wetransfer.
I hope you find it.
Thanks
I've got it. Will have a look a little bit later.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 7:53 am
by mbetke
This new "low priority" checkbox makes more worse lags as if I don't check it. Can't even surf the web when checked (tested on max2013).

But the new color picker for white balance is really nice on the other hand. :)

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 9:23 am
by wisemanxxx
Karba wrote:
wisemanxxx wrote:I guess there is another bug with HDRi importance sampling. When I switch off alpha shadows there is a lot of fireflies and noise like without importance sampling.But I switch on again they're all gone.
Do you have this issue in 1.11a version?
Yes. I use 1.11a version.
It depends to HDR image's dynamic range but as you can see there is an illumination difference too with alpha shadows and without it. Even there is no alpha mapped material in this scene.

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Thu Mar 07, 2013 5:00 pm
by HHbomb
hello,
I would like to know if it would be possible to affect AO power per material :
a glass shouldn't make a dark ao as a totally non transparent object.
Ao could be dependant of transparency or a manual parameter when we use fake shadows.
I would be very happy : :mrgreen:

Re: OctaneRender® for 3ds max® v1.11a[Test]

Posted: Sun Mar 10, 2013 5:14 pm
I've noticed that I have problems with reloading objects in scene... anyone else has the same problem? in 1.10 all is good...

when I click on reload objects in scene, I think button works first time... than all other times it doesn't work... when I close octane viewport, I can't open it again... only way for octane to start working is to close 3ds max and start it again.. I have tested it on another pc and it's the same thing