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Re: Octane Fog

Posted: Fri Jan 04, 2013 11:16 am
by nildoe
sure is a nice test!! :)

rendertime and on which gtx?

Nildo

Re: Octane Fog

Posted: Fri Jan 04, 2013 2:15 pm
by merid888
great hear about fog, in wich version will be able to use it ?
thank you karba

Re: Octane Fog

Posted: Fri Jan 04, 2013 8:06 pm
by j7th
cool feature

Re: Octane Fog

Posted: Sun Jan 06, 2013 5:24 am
by Daniel
Loving the volumetric rays. This is something I've had to fake in post a lot. As for clouds, without being able to control density I don't think we'll be getting any amazing cloudscapes any time soon (I'd love to be proven wrong). I tried it with SSS for a while but never got anything decent.

Re: Octane Fog

Posted: Sun Jan 06, 2013 5:20 pm
by Chris
This is really great and will give us an artistic advantage. I guess its possible to control the density?

Re: Octane Fog

Posted: Mon Jan 07, 2013 12:55 am
by Karba
Chris wrote:I guess its possible to control the density?
Only by constant value, not texture.


One more render

Re: Octane Fog

Posted: Mon Jan 07, 2013 1:59 am
by snake12
IS AMAZING RENDER, please render time and size image, is pcm, direct light or path tracing, how many geometry.

Thanks.

Re: Octane Fog

Posted: Mon Jan 07, 2013 2:19 am
by Karba
snake12 wrote:IS AMAZING RENDER, please render time and size image, is pcm, direct light or path tracing, how many geometry.

Thanks.
~30min on GTX690
size 1600x640
Path tracing

~400.000 objects

Re: Octane Fog

Posted: Mon Jan 07, 2013 2:39 am
by MaTtY631990
WOW :shock: , awesome work.

Re: Octane Fog

Posted: Mon Jan 07, 2013 4:03 am
by profbetis
I've noticed that fog tends to have a gradation towards a direction like the ground or a sort of bias. I'm not sure how hard/easy this is to accomplish but it would be very realistic.