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Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Tue Dec 25, 2012 2:52 pm
by Vanya
Karba please do the "gradient" and the "gradient ramp" :(

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Tue Dec 25, 2012 9:03 pm
by be_fast
I have a bug in this version. When I am pressing render button from max rendering dialogue or from the main tools bar - I can see black render frame window and nothig happening. If I am opening octane realtime rendering window - everything rendering just fine. But how can I render 10000x10000 pictures or animations? please help
Max 2012, win7 x64, 3 x gtx580-3gb, 310.70 driver

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Wed Dec 26, 2012 8:33 pm
by be_fast
Very strange - I reset scene ->imported everything from my unrenderenable scene->setuped same environment and rendering setting and rendering going just fine now.

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Dec 27, 2012 12:33 pm
by tonycho
Hi Karba,
I have some bug
I can't create mirror using glossy material
I use max 13 64 bit
anyone have same bug like me?

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Dec 27, 2012 1:21 pm
by cfrank78
Hi Karba,
I have some bug
I can't create mirror using glossy material
I use max 13 64 bit
anyone have same bug like me?
Put down the "index" from 1.3 to 0 and it will work. i dont know why all values in glossy materials are set to 1.3. in my old scenes that worked great in 1.0 i also had to reduce the index, so that the materials work again. also some materials, like for example the diamond are "disconnected" - it is very strange for sure. also metals like gold/silver from the live database have the same problem. very starnge!

kind regards chris!

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Dec 27, 2012 5:35 pm
by trudogolik15rus
Андрей. А как запекать текстуры на директе?Он ведь фейковый движок.

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Thu Dec 27, 2012 5:40 pm
by tonycho
cfrank78 wrote:
Hi Karba,
I have some bug
I can't create mirror using glossy material
I use max 13 64 bit
anyone have same bug like me?
Put down the "index" from 1.3 to 0 and it will work. i dont know why all values in glossy materials are set to 1.3. in my old scenes that worked great in 1.0 i also had to reduce the index, so that the materials work again. also some materials, like for example the diamond are "disconnected" - it is very strange for sure. also metals like gold/silver from the live database have the same problem. very starnge!

kind regards chris!
Hi thanks Chris
it's works :lol:

Regards
Tony

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Fri Dec 28, 2012 3:38 am
by merid888
hi, why the interior scene now produce saturation wirt the version 1.02 ? i add image is the second render, first into standaralone, saturation now octanerender for 3dsmax the same result
hope some one can explain me why happen this
regards

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Fri Dec 28, 2012 4:37 pm
by merid888
test with version 1.0 octanerender for 3dsmax
the first image is direct light and AO
second image is pathtracing with 6000 maxsamples and 8 maxdepth, saturation is visible
third image is camera values

Re: OctaneRender® for 3ds max® v1.02[Test]

Posted: Fri Dec 28, 2012 6:31 pm
by awsjolie
The sun beam still not pass the glass object correctly, is this a bug?

http://i282.photobucket.com/albums/kk25 ... 30fc67.png
http://i282.photobucket.com/albums/kk25 ... 3f43c4.png