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Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Thu Dec 06, 2012 11:30 pm
by Karba
darkline wrote:Hi Karba,
I have a request, if it isn't already an option (I cant find a way to do it in Max).
Is there a way to stop octane from flushing the GPU geometry on every frame for animations? For example, I can open the render viewport (which takes a minute or so to pass the geometry to the GPU), and from there I can watch my animation play back, frame by frame, without ever having to reload the geometry to the card because my objects are all set to 'movable proxies'.
However, as soon as I render it fully octane erases the buffer and reloads all of the geometry per frame, which adds at least 1.5 mins per frame to my render time.
If it can do this in the render viewport, can't it do it during the full render also?
Thanks for making a great plugin.
There is an option "update geometry" in render settings. Just switch it off.
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Fri Dec 07, 2012 12:04 am
by darkline
Karba wrote:darkline wrote:Hi Karba,
I have a request, if it isn't already an option (I cant find a way to do it in Max).
Is there a way to stop octane from flushing the GPU geometry on every frame for animations? For example, I can open the render viewport (which takes a minute or so to pass the geometry to the GPU), and from there I can watch my animation play back, frame by frame, without ever having to reload the geometry to the card because my objects are all set to 'movable proxies'.
However, as soon as I render it fully octane erases the buffer and reloads all of the geometry per frame, which adds at least 1.5 mins per frame to my render time.
If it can do this in the render viewport, can't it do it during the full render also?
Thanks for making a great plugin.
There is an option "update geometry" in render settings. Just switch it off.
Thankyou. I'll give that a go
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Fri Dec 07, 2012 10:24 am
by Vanya

Each time after the closing of the viewport, 3dmaks crashes (8k polys) ..
always !!
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Fri Dec 07, 2012 8:13 pm
by Karba
Vanya wrote:
Each time after the closing of the viewport, 3dmaks crashes (8k polys) ..
always !!
Does it happens with any scenes?
What GPU config do you have?
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Fri Dec 07, 2012 9:12 pm
by Elvissuperstar007
http://render.otoy.com/forum/viewtopic. ... 69#p113969 Karba found the problem (поправьте финал. люди не могут в маштабе рендерить )
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Sat Dec 08, 2012 8:53 am
by Vanya
Karba wrote:Vanya wrote:
Each time after the closing of the viewport, 3dmaks crashes (8k polys) ..
always !!
Does it happens with any scenes?
What GPU config do you have?
no not in all the scenes, but in many (mainly in those where from 5k).
I do rendet only for 580.
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Sat Dec 08, 2012 9:00 am
by gabrielefx
Vanya wrote:Karba wrote:Vanya wrote:
Each time after the closing of the viewport, 3dmaks crashes (8k polys) ..
always !!
Does it happens with any scenes?
What GPU config do you have?
no not in all the scenes, but in many (mainly in those where from 5k).
I do rendet only for 580.
well known issue
click pause, wait 4 seconds, then close the frame buffer
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Sat Dec 08, 2012 9:12 am
by Vanya
gabrielefx wrote:Vanya wrote:Vanya wrote:
Each time after the closing of the viewport, 3dmaks crashes (8k polys) ..
always !!
no not in all the scenes, but in many (mainly in those where from 5k).
I do rendet only for 580.
well known issue
click pause, wait 4 seconds, then close the frame buffer
ouuh thank you gabrielefx

Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Mon Dec 10, 2012 3:48 am
by JuM
hello,
First of all congrulations with the v1.0 release. It has been a long marathon for you but today you have ended up with a good program release.
I have a problem about Octane Max plugin. in version 2.58 i was able to render a scene which uses 2.5 million polygon scene. But in version 1.0 release i cant render the scene. However i can open octane preview window and wait for the samples then save the frame manually. Is there anything that i can do? or is it a bug?
Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Mon Dec 10, 2012 4:00 am
by Karba
JuM wrote:hello,
First of all congrulations with the v1.0 release. It has been a long marathon for you but today you have ended up with a good program release.
I have a problem about Octane Max plugin. in version 2.58 i was able to render a scene which uses 2.5 million polygon scene. But in version 1.0 release i cant render the scene. However i can open octane preview window and wait for the samples then save the frame manually. Is there anything that i can do? or is it a bug?
Does it crash 3dsmax?