Page 4 of 15
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Tue Nov 13, 2012 8:39 pm
				by RayTracey
				juanjgon wrote:Here you have a video working with Octane instancing. Plugin can render the LW clones as instances , or can render instances from Null objects simple naming them as any loaded object plus a "-" prefix. Easy 

Octane for LW is also going to support the LW11 instancing system, but this is going to be added later. 
https://vimeo.com/53416909
[vimeo]
http://www.vimeo.com/53416909[/vimeo]
-Juanjo
 
Amazing video!
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Wed Nov 14, 2012 12:13 am
				by tyrot
				i cannot still believe it - INSTANCING IN LIGHTWAVE IN OCTANE _ SAME TIME ! WOOOW 
man you are giving the BEST present of my 3D life - God bless you!
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Thu Nov 15, 2012 2:01 am
				by geo_n
				How will the implementation be for lwsn network rendering? Can I use my workstation and send a render command to a node that has multiple gpu via lwsn?
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Thu Nov 15, 2012 3:16 am
				by rezman
				Will Lightwave 9.6 be supported?
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Thu Nov 15, 2012 8:43 am
				by juanjgon
				geo_n wrote:How will the implementation be for lwsn network rendering? Can I use my workstation and send a render command to a node that has multiple gpu via lwsn?
Yes, I think that can be possible use Screamernet for Octane rendering, perhaps soon after first initial release.
-Juanjo
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Thu Nov 15, 2012 8:45 am
				by juanjgon
				rezman wrote:Will Lightwave 9.6 be supported?
I will try to support LW 9.6, but there are a lot of changes in LW SDK that could make this task very complex. When I have more info about this topic I will post it.
-Juanjo
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Thu Nov 15, 2012 10:20 am
				by vfxwizard
				Looks great! 
Is this windows only or is it going to work on Mac as well?
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Thu Nov 15, 2012 7:09 pm
				by juanjgon
				vfxwizard wrote:Looks great! 
Is this windows only or is it going to work on Mac as well?
After initial windows release, I want to support also a Mac version.
-Juanjo
 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Fri Nov 16, 2012 9:08 am
				by yoshikai
				Amazing!!!!Thank you! octane Team!!
			 
			
					
				Re: OctaneRender for LightWave Initial Overview
				Posted: Fri Nov 16, 2012 4:40 pm
				by juanjgon
				Lightwave plugin has now all code to support animation. It also support Lightwave SDS and Displacement maps, Dinamics, etc. 
User can use interactive render with animated scenes. It can work in two modes: one for animate only simple object transformations and cameras, that doesn't need to reload scene, and other with full scene update, that support deformations, dinamics, etc.
[vimeo]http://www.vimeo.com/53685796[/vimeo]
[vimeo]http://www.vimeo.com/53688615[/vimeo]
-Juanjo