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Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Posted: Fri Aug 31, 2012 10:37 am
by Karba
Karba wrote:
gabrielefx wrote:
nothing. I did it yesterday, I rotate them of 180°.
I put the ies emitters inside a closed box too, no emission on top, bottom, front walls...etc.
That is strange. I opened your scene on 2 different computers.
What is your full path to IES file?
Ups, now it stopped to work for me too. Good thing is I can reproduce it. Will fix next week. Sorry for that.
Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Posted: Fri Aug 31, 2012 10:45 am
by gabrielefx
t:\texture_ies
Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Posted: Sun Sep 02, 2012 1:34 pm
by be_fast
Could be wonderful to get particles animation support. Particles from PFsource actually have no problems with rendering as long as you use non animated object as a particle. I have animated flower which is growing in a 5 frames. It works fine in the viewport and if I manually refreshing octane viewport it works fine too. But when I am hitting render button for the range of frame - particles doesn't animated in octane. Can it be fixed please? Thnx (max 2012x64 octane 3.0c)
Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]
Posted: Sun Sep 02, 2012 2:21 pm
by merid888
hi karba what do you mean •Don't support old GPU models ?
i mean, gtx 470 r2 1280 mb is a old model ?
regards
thank you for this new version, i'm doing test right now