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Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 7:11 am
by datmixx
Yep! +1 for Forest pack. I'll be happy happy!

By the way, congratulation for the instance, it works very well!

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 8:05 am
by nildoe
+1 For Forest Pack as well!! :) its so great to know Octane is working better than vray! :):):):)

I never used Multiscatter mainly my 1st contact with a scattering tool was Forest pack, Forest pack has a TextureMap called Forest color that u can use to "tint" randomly Elements in a tree for example, this is VERY useful if u just wanna use only a few models to save on RAM and such...does Multiscatter have something like that, it would be so nice if Octane could support this texture map.

Nildo

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 1:21 pm
by gabrielefx
mbetke wrote:
By the way, How many Forest Pack users we have?
I have no idea how to make Forest Pack support, but if will have a lot users, I can try to do it.
I'm a forestpack user here. As far as I remember GabrieleFX or what he calls himself on the forum is one too.
Maybe contacting iToo will be good too.
I already contacted the FPP developer, he wrote me that he needed Octane sdk....

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 2:56 pm
by abekinney
+1 on Forest Pack!

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 4:40 pm
by petergazo
+1 FPP

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 6:51 pm
by afzznana
+2 on Forest Pack!

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 7:03 pm
by Proupin
+1 I use Forest Pack as well

Can Multiscatter+Octane work with animated instances?

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 7:40 pm
by acc24ex
i beleive Karba will do a better job integrating multiscatter since he developed it :), and we get better support - and I beleive it will be easier for him to do that one first.. but it means it is going to need some tutorials, multiscatter looks more complicated, forest pack is really easy to set up at a basic level, two clicks and you get something - also there are more supporting meshes for itoo i beleive - in any case a octane+multiscatter + tutorial is going to be essential
i think I loked at multiscatter and nothing seems obvious at first look

Re: Octane+Multiscatter

Posted: Tue Aug 21, 2012 7:49 pm
by lixai
multiscatter is really easy and fun ;)
here is a link with some basic tutorials, take a look and everything will become clear.

http://rendering.ru/ru_en/multiscatter-tutorials.html

Re: Octane+Multiscatter

Posted: Wed Aug 22, 2012 6:52 am
by simmsimaging
Karba wrote:By the way, How many Forest Pack users we have?
I have no idea how to make Forest Pack support, but if will have a lot users, I can try to do it.
I would definitely love to see that.

Awesome work on the integration of MS though - the stuff you are doing is really moving Octane into a production ready state.

/b