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Re: Car animation
Posted: Thu Sep 20, 2012 2:59 pm
by kavorka
Looks like you are making good use of the new version with correct colors

Car color looks much better now.
Re: Car animation
Posted: Fri Sep 21, 2012 8:54 am
by Mackraft
Incredible picture.
Can we have a look at your new carpaint settings ? New nodes ?
Re: Car animation
Posted: Sat Sep 22, 2012 6:41 am
by Karba
Mackraft wrote:Incredible picture.
Can we have a look at your new carpaint settings ? New nodes ?
Nothing new. Just glossy material with red diffuse and fresnel reflection.
Re: Car animation
Posted: Sat Sep 22, 2012 7:54 pm
by jan kudelasek
please, could you anybody explain me how to create this motion blur? I havn´t found nothing like "'subframes settings"' in standard camera settings.
Maybe I am blind, or I´m finding it on wrong place.
thank you very much!!
jan
Re: Car animation
Posted: Sun Sep 23, 2012 5:42 am
by Karba
jan kudelasek wrote:please, could you anybody explain me how to create this motion blur? I havn´t found nothing like "'subframes settings"' in standard camera settings.
Maybe I am blind, or I´m finding it on wrong place.
thank you very much!!
jan
It is in standard camera. there is an option to use motion blur or depth of field.
Re: Car animation
Posted: Mon Sep 24, 2012 10:00 am
by jan kudelasek
thank you Karba.
Jan
Re: Car animation
Posted: Mon Sep 24, 2012 2:23 pm
by nildoe
Very nice Karba,
Please tell me, normally what is the response you use for these exterior renders? is it Linear or other? or the std Agfa_hdc_400plus?
Iread somewhere in the forum that 3.01 wasn't very friendly with max2011 is that fixed already (that you havent tested properly or something)?
Regards
Nildo
Re: Car animation
Posted: Wed Sep 26, 2012 2:52 pm
by elwisoroarke
Very nice work Karba, thanks for keeping us up to date with your progress. Speaking of Pixar's opensubdiv lib, is that something the Devs are looking to implement in Octane soon? Subdivision & displacement are two important tools to have in the arsenal!
