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Re: v1.17 for builds at or above 45110

Posted: Wed May 23, 2012 11:04 am
by ROUBAL
@matej : I already tried with previous versions of Blender and Exporter, without better result. I wrote already this yesterday, but my posts have not been recorded... weird.


@big_jimmy :
Good luck with your own export problem...
Thank you. I have no more idea...

I'll have to wait for Lionel's come back...

Re: v1.17 for builds at or above 45110

Posted: Tue May 29, 2012 1:40 pm
by dave62
hey yoyoz, look what i found:

maximum respect:
->...special thanks to..

http://www.artdds.com/projects/fruitmotive-2/


Hey RS/QTOY --->we need the tight blender integration asap.
hire this guy:)

Re: v1.17 for builds at or above 45110

Posted: Wed Jun 20, 2012 7:53 am
by yoyoz
Hi guys,

I'd just like to make some clarification on why there's no integrated plugin for Blender at the moment:

- full integration at binary level (like for 3DS) is not possible thanks to GPL licensing of Blender (yes, I wrote 'thanks'). Trying to challenge the licensing would be a very rude and risky approach. Not only I will of course not do it, but I would support people who would enforce respect of the GPL.

- light integration with shared memory or TCP/IP communications between a GPL addon and closed-source extra piece of binary linked to RS libraries is not possible because of RS licensing of the SDK

Although option #2 would offer less performance (and should stay with python for transferring geometry as maintaining a Blender fork is very complicated), there's nice stuff that could be done around it and that's just RS decision to let it happen or not. Things like walk-through animation of static scenes would become trivial with a single data transfer. Other features might be achievable too, but I cannot say until I can see what the SDK offers.

Cheers,
Lionel

Re: v1.17 for builds at or above 45110

Posted: Mon Jun 25, 2012 4:21 pm
by theCreativeMind
Hi,

Please keep us informed about this topic! thank you!