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Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Thu Jan 19, 2012 2:04 pm
by satori13
Could you tell me where vraylight translator is?
Can't find it.
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Thu Jan 19, 2012 4:46 pm
by gabrielefx
satori13 wrote:Could you tell me where vraylight translator is?
Can't find it.
the vraylight translator isn't a separate function.
The "convert Vray Materials" button convert everything
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Thu Jan 19, 2012 5:14 pm
by satori13
Thank you:)
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Thu Jan 19, 2012 9:19 pm
by wxyz
I really like this latest release, but have trouble using the VRay SSS2 material. It converts the default human skin to a grayish material. Altering the colors I was able to get a bluish cast, but reddish was not available and the amount of light needed blew out the rest of the scene. Do you have any tips or sample scenes?
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Thu Jan 19, 2012 10:01 pm
by Karba
wxyz wrote:I really like this latest release, but have trouble using the VRay SSS2 material. It converts the default human skin to a grayish material. Altering the colors I was able to get a bluish cast, but reddish was not available and the amount of light needed blew out the rest of the scene. Do you have any tips or sample scenes?
Sorry, but it is impossible to get the same result. This two shaders work completely differently
So important material like human skin you have to tune manually.
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Mon Jan 23, 2012 7:45 am
by GDRS
Is there by any change to get the version with the instances this week?
We have some projects running and we are thinking to use Octane!!!
Just asking dont shoot please!!!!

Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Mon Jan 23, 2012 3:49 pm
by KaroBastardKiter
Hi guys
Two questions (haven't read the forum for a while):
1) Is the Octane Light Object of Beta 2.57 available in 3ds max plugin?
2) I need to project shadows of objects that will be added afterwards with composting. How can I do this? I've spotted something about 'passes'
Thank you!
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Mon Jan 23, 2012 6:27 pm
by wxyz
Still trying to create a skin material...Is there a way to exclude objects from specific lights? I cannot seem to balance the environment and the scatter material.
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Mon Jan 23, 2012 6:35 pm
by face
wxyz wrote:Still trying to create a skin material...Is there a way to exclude objects from specific lights? I cannot seem to balance the environment and the scatter material.
Ex/include light list don´t work with Octane, but you can render two images and comp they together.
face
Re: OctaneRender® for 3ds max® v1.0 beta 2.57[NEW/CURRENT]
Posted: Tue Jan 24, 2012 2:26 am
by be_fast
Sorry if I am missing it but can`t find motion blur in 3ds max scene. I have very fast moving objects in the scene. But in the rendered frames range I found that each frame is none motion blurred.
Please help until me 3ds max demo alive)
Third day octane licensed user and first hour plugin user
Reagrds
Alex