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Re: ICE
Posted: Mon Jul 05, 2010 1:23 pm
by face
Chris_TC wrote:Does the plugin assign materials based on the color attribute in the ICE tree?
No chance...
For 5000 particles/strands, you must create 5000 materials.
I think you will have fun to set they up in Octane

And a other thing is, i don´t know how many materials Octane can handle.
One solution is to bake the color in a texturemap, but so long Octane filter the textures, it doesn´t work correct...
face
Re: ICE
Posted: Mon Jul 05, 2010 7:01 pm
by Chris_TC
Oh, this wasn't a request or anything. I just wondered how you made your strands multi-colored in the last video you posted?
Re: ICE
Posted: Mon Jul 05, 2010 7:04 pm
by face
Chris_TC wrote:Oh, this wasn't a request or anything. I just wondered how you made your strands multi-colored in the last video you posted?
Multiple instance shapes
face
Re: ICE
Posted: Mon Jul 05, 2010 8:45 pm
by face
Next little test
[vimeo]http://www.vimeo.com/13107406[/vimeo]
Re: ICE
Posted: Tue Jul 06, 2010 11:40 am
by radiance
nice tests...
could you do something more real, like moving grass by wind or something ?
Radiance
Re: ICE
Posted: Wed Jul 14, 2010 8:19 pm
by face
A bended smooth shaded sphere...
It was a hard work to calculate the smoothed normels per hand
face
Re: ICE
Posted: Wed Jul 14, 2010 10:59 pm
by Chris_TC
Very nice..
I've been working with ICE quite a bit, but I've never tried out strands. It's time to look into this stuff I think.
Re: ICE
Posted: Thu Jul 15, 2010 8:16 am
by face
New test, with textured strands and particles together
face
Re: ICE
Posted: Thu Jul 15, 2010 9:15 am
by kubo
this images are really neat, they look like a lot of fun, one of this days I have to sit in front of blender and not get up till I can model a simple cube, that'll be a start.
Congrats mate
Re: ICE
Posted: Thu Jul 15, 2010 3:34 pm
by face
Thanks

Mabye i have a solution to solve the color problem...
The colorcube below is made with the 3 2x2px textures and a little bit work on the uv-coordinates.
I think, i can use that to give every particle a other color.
First i must calculate on wich of the tree texture lies the color. After that i can calculate the position on the texture to become the right color and uv-coordinate.
face