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Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 3:38 pm
by merid888
i have problema into my scene i can't see the textures applied in my objects
can you tell me please why happen this ?
thank you octanerender team
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 3:52 pm
by imensah
Load an octane texture node into the diffuse slot first. Then the map
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 4:18 pm
by jamestmather
I did this - texture- load image - applied to the boject (and visible in the viewport) - hit render - reads white.
Any ideas?
James
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 4:58 pm
by MaTtY631990
Change diffuse slot type to texture and load an image texture node then load a texture map into that slot.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 5:26 pm
by Andy
Andy wrote:Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Nobody else has problems like that?

Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 5:31 pm
by harford
any idea on the phase function ? is this something i'll need to wait for the new update for ?
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 5:48 pm
by Sauger
Andy wrote:Andy wrote:Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Nobody else has problems like that?

Finally!,I made it crash
It´s rock solid for all other abuse I did, but simple thing like that made it crash, beside not always able to use the syringe/tool in materialeditor this is some serious brilliant piece of art (flowers 2 the code).
For a plugin, this is almost no plugin, impressed.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 5:55 pm
by gabrielefx
Andy wrote:Andy wrote:Andy wrote:Same here. GTX240M (VERDE R285 DRIVER v285.79), 3ds max 2012 x64 & 3ds max 2011 x64 on Win7 SP1 german, Octane Standalone v2.55b.
Opening the Octane viewport as a seperate window (from the render settings dialog) works. But it crashes max when you rightclick inside this Octane viewport.
Nobody else has problems like that?

I confirm the bug with Max 2012 Sp2 clicking with right mouse button on Octane framebuffer selecting another camera from the menu.
Windows 7 64 Ultimate
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 6:12 pm
by Booker
I'm on Windows XP 64bit (German) Max2012. but no crashes here.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Posted: Thu Dec 22, 2011 6:46 pm
by Sauger
I love MR, but Iray never made me confident in comeing up with my way
This is Iray the old MR style, love it.
I still remember my glass/sphere/glowing christmas three scene from 10yr back.
Octane do it in 5min, if no huge res ver.
The glow alone is worth 99£, best gift there is for rendernuts.