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Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 12:19 pm
by Sam
Camera mapping I guess
That's why there's not many inputs
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 12:37 pm
by lukashanak.eu
1 texture painted on terrain with brush etc. Water is created in realflow
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 12:42 pm
by lukashanak.eu
Waterfall scene has cca 240 objects, 3d grass is only 2 objects, others is stones, trees etc, water is 1 object
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 12:55 pm
by ROUBAL
I should use more camera mapping. I'm to much used to make everything by hand !
Nice work. Maybe some more specularity on water. The scene is called waterfall, but water is not what is most visible at first glance. Anyway, very good image.

Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 2:18 pm
by mlody47
If You got time and You want to control Your project and scene to the full - avoid camera mapping especially for the first plane . Camera mapping is good for matte painting . ( only in some casses its good to use iin 3d still ). I dont know why so many ppl are doing camera map here. We had plenty of time to model almost everything.

Honestly those camera mapped textures dont look good, but thats my personal opinion.
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 2:20 pm
by radiance
hey, that's really nice, lots of detail.
one thing is the overal tone/hue of the image is a bit off, have you tried using daylight ?
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 6:43 pm
by lukashanak.eu
Here is new render
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 6:53 pm
by ROUBAL
Maybe it is due to the intensive use of textures, but for me it looks more like a painting than a 3D rendered image. Even in close up, it is difficult to see the relief.
Or maybe the lighting not contrasted enough. As radiance said, Daylight lighting could improve it, I think. It would add some strong shadows that would help revealing shapes.
I think that there are shadows baked in the textures themselves, creating confusion in the perception of the "real" lighting of the scene.
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 7:11 pm
by radiance
i think it has potential,
maybe try some alternative camera positions, more immersed into the plants, with some DOF of such (some tree leaves hanging in front on a corner or so),
and maybe try using the daylight system with a more blueish sky and sunlight ?
the texturing is good though, just try playing a bit with the camera angle and lighting/mood, remember, you can submit as much images as you like.
Radiance
Re: Nvidia Fermi Octane Competition
Posted: Mon Apr 12, 2010 7:51 pm
by mlody47
definetly better lukashanak