Phantom Scatter 1.8 is now available!
All licensees should have gotten an e-mail with the download. If not, please contact me!
Visit the website here:
http://guusthissen.nl/scatter/
» Renamed function 'flip q/e movement' has been renamed to 'flip up/down'.
» Small fixes in the manual.
» Added function 'movement layout', allowing you to switch between QWERTY and AZERTY keyboard layouts for camera movement.
» Added function 'vertical flip' for IMAGE-BASED-scatter. Allows you to flip an imported image vertically.
» Added more camera controls in the top-right corner of the screen.
» Movement speed of the camera can now be ajusted: 0.1X, 1X, 10X, 100X or 1000X speed and a picker function where you can pinpoint anywhere on the geometry and then the camera will snap to that position.
» Added function 'erase multiple (smooth)' for BRUSH-scatter, allowing you to erase out instances just like 'erase multiple', except now the brush is essentially feathered. That means it will erase from 100% from the center of the brush tool to 0% at the edges of the brush tool. Useful to smooth out the edges of areas painted with a lot of instances. The tool is used by pressing the left mouse button where you want. Holding it down to stroke (like BRUSH MULTIPLE) introduces inaccuracies so that is blocked for your convenience. Just keep clicking where you want to erase.
» Huge optimizations in memory usage, imported models are now up to 60% smaller in RAM. A side effect is that the functions 'wireframe' and 'transparency' had to be removed. Small loss in options, big gain in RAM efficiency and thus importable model size.
» Improved camera movement, very direct control instead of smoothed.
» In the function 'scatter' to select a scatter surface, the scatter objects that are enabled for the current scatter surface are now marked with *.
I also experimented with the decimal precision of exported CSV files, which is 0.0001 m (0.1 mm) in previous versions of Phantom Scatter and this remains unchanged. I tried with various precisions and the difference in VRAM by the GPU is 0%. So better have it as precise as it is now.
