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				Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
				Posted: Tue Feb 28, 2023 9:03 pm
				by SSmolak
				Can you add "external" button to load external OSL code in OSL Projection node like it is in standard OSL texture node ?
			
		
				
			
 
						- osl_proj_no_external_button.jpg (12.53 KiB) Viewed 2984 times
 
		
		
		
			 
Manipulating weight map by C4D scene node ( capsule ) updates in Octane LV constantly but doing the same by manipulating UV require disable/enable capsule to show update in LV
 
			 
			
					
				Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
				Posted: Thu Mar 02, 2023 2:43 am
				by marcus1070
				Is this the way hair rendering works or is something with this version? I'm trying to get a full radius tube, but it sems to taper the last segment, this only happens when the spline is closed, when is open, it keeps the same radius on the start an the tip
			 
			
					
				Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
				Posted: Thu Mar 02, 2023 3:26 am
				by jayroth2020
				Make your rectangle editable, and try again. Octane does not like primitives...
			 
			
					
				Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
				Posted: Thu Mar 02, 2023 7:01 am
				by marcus1070
				jayroth2020 wrote:Make your rectangle editable, and try again. Octane does not like primitives...
Same thing, like i said, it only behave like a tube on an open if i make the splines open
 
			 
			
					
				Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
				Posted: Thu Mar 02, 2023 7:20 am
				by divasoft
				jayroth2020 wrote:Make your rectangle editable, and try again. Octane does not like primitives...
This bug not dependent from this. It has been present for many years, from the very beginning of the introduction of hair. It occurs if the spline is closed.
 
			 
			
					
				Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
				Posted: Thu Mar 02, 2023 12:54 pm
				by aoktar
				marcus1070 wrote:Is this the way hair rendering works or is something with this version? I'm trying to get a full radius tube, but it sems to taper the last segment, this only happens when the spline is closed, when is open, it keeps the same radius on the start an the tip
It's a bug on my side and will be fixed for R8.
 
			 
			
					
				Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
				Posted: Fri Mar 03, 2023 6:00 am
				by marcus1070
				aoktar wrote:marcus1070 wrote:Is this the way hair rendering works or is something with this version? I'm trying to get a full radius tube, but it sems to taper the last segment, this only happens when the spline is closed, when is open, it keeps the same radius on the start an the tip
It's a bug on my side and will be fixed for R8.
 
Thanks Aoktar, another small issue on splines: The hair tab is not appearing at object tags on procedural splines that are inside of a cloner
 
			 
			
					
				Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
				Posted: Fri Mar 03, 2023 6:11 pm
				by aoktar
				Another Minor update(R8) is out. Enjoy it!
			 
			
					
				Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
				Posted: Fri Mar 03, 2023 11:43 pm
				by thanulee
				Thanks for the fixes 

)
 
			 
			
					
				Re: Cinema4D 2022.1-[R8] (Latest stable) (03.03.2023)
				Posted: Sat Mar 04, 2023 5:58 pm
				by thanulee
				Found a small glitch in HSV ui.
Saturation doesnt change to the above hue.
https://www.dropbox.com/s/djkczdu5e86np ... .webm?dl=0
Cheers!