I'm not sure that ocs files are really corrupted, but when I load an ocs, I have discovered after many deceptive attempts that I have to take strong cares after loading the ocs : I must wait several seconds before I can click on the Mesh node, and I must click only one time, otherwize I get a white screen , a freeze with window displaying in the low bar that Octane doesn't respond, and finally a file loaded without any texture and materials messed up.
After clicking on the mesh node, I have to wait maybe 5 minutes without touching anything before having my scene loaded, and even with so much care, it doesn't work each time.
So, when a scene is loaded, I render as many images I can !
After rendering the image below, I decided to do a trial with your method, with resolution set to 2048x1152 instead of 1024x576. The last proof screen shows what I got. Sadly, but as expected, as soon as I moved the mouse, Octane has been closed.
I attempted to reload the ocs 3 times with the same result. I must say that the numerous fireflies are moving on the screen at high speed, like noise (snow) on a TV set.
Opening Blender, I notice that the same fireflies were dancing on the screen. Something has probably been corrupted in Open GL. After rebooting the computer, the fireflies disappeared.
After reading an advice in a post, I have installed EVGA precision, to see the temperature of my GPU : 74°C when rendering (62° when idle).
You can notice that textures are moved to weird places : the license plate is inside the door, from outside, the wood texture of the dashboard is mapped on the sides of the tires, and I don't know where the red color of the dashboard comes from. All the textures of the surrounding are lost.
So, I can't reload my scene. I think that Octane accepts textures added one by one when the original scene works, but that loading everything in one time is too much for my GPU or memory.
On this new image, I got many fireflies on the top of the steering wheel, and they have been hard to kill with the one pixel clone pencil.