Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Posted: Fri Sep 26, 2014 5:17 pm
Juanjo, I have a feature request for you that may be difficult or even impossible even for you 
The problem is: plants only have single polygon thick leaves (which is good for lower polygon count) and when the transparency makes the real leaf shape there is the problem that even by making the leaf thick with modeler thicken, the result in render is hollow, only top and bottom polygons are visible but there is nothing between them.
Now I ask, can you make Octane LW plugin to fix or trick this?
What I mean is that now if I use displacement for single polygon thick leaf, it works but of course the leaf is unnaturally thin.
It would be absolutely amazing if you could make another setting in displacement, 'polygon/displacement thickness' or something like that. It only would make the edge of the polygon visible, so making it thick. Displacement then would work as usual, affecting that edge as well but keeping it at set thickness.
Of course the thickness would be nice to be adjustable by LW procedural or something but even that simple thickness for polygon displacement would be great.
This may be impossible but as you have made the displacement independent of any LW polygon subpatches, I thought you might manage to figure out how to do even this
Please ask for more explanation if this was confusing, it is clear in my head but difficult to explain as text
Thanks!

The problem is: plants only have single polygon thick leaves (which is good for lower polygon count) and when the transparency makes the real leaf shape there is the problem that even by making the leaf thick with modeler thicken, the result in render is hollow, only top and bottom polygons are visible but there is nothing between them.
Now I ask, can you make Octane LW plugin to fix or trick this?

What I mean is that now if I use displacement for single polygon thick leaf, it works but of course the leaf is unnaturally thin.
It would be absolutely amazing if you could make another setting in displacement, 'polygon/displacement thickness' or something like that. It only would make the edge of the polygon visible, so making it thick. Displacement then would work as usual, affecting that edge as well but keeping it at set thickness.
Of course the thickness would be nice to be adjustable by LW procedural or something but even that simple thickness for polygon displacement would be great.
This may be impossible but as you have made the displacement independent of any LW polygon subpatches, I thought you might manage to figure out how to do even this

Please ask for more explanation if this was confusing, it is clear in my head but difficult to explain as text

Thanks!