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Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 12:18 am
by ROUBAL
Inside view.

A miracle : I have been able to load 1174067 triangles on my 8800 GTS 512, with 332.2/511 MB used ! :P

As the model is very detailed, with even the original Lincoln leather key holder on the contact, I wanted to put the sight at the level of driver's eyes, in front of the sea, but I think that I will have to reimport after moving the car, because I dont achieve to put the camera where I want. It seems to be stopped at the center of the scene, inside or just behind the driver's seat.

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 1:33 am
by mlody47
Can I drive?? :mrgreen: Nice ROUBAL

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 2:43 am
by 3dland
ok~!i finished it.just take a look.
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amd opteron 2350*2 / 4g ecc ram / quadro fx 1800 / windows xp /maya2010 / octane render v1.02

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 2:58 am
by EricDesign
3dland wrote:ok~!i finished it.just take a look.
this is very funny piece and original great work.

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 3:12 am
by 3dland
oh~!sorry for i forget to post my hardware information.
cpu:amd 2350
gpu:quadro fx1800
ram:4g

the first time to post my entries.hope you will like it.

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 3:25 am
by pixym
I suggest you to put these informations in your signature.

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 5:03 am
by 3dland
thanks for looking.i am busy for these days. and only finished it last night.just wanna enjoy this competition and try to make more support octane render and forum.

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amd opteron 2350*2 / 4g ecc ram / quadro fx 1800 / windows xp /maya2010 / octane render v1.02

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 9:36 am
by radiance
3dland wrote:ok~!i finished it.just take a look.
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amd opteron 2350*2 / 4g ecc ram / quadro fx 1800 / windows xp /maya2010 / octane render v1.02
Hi,

I think it's very nice, reminds me of the house that shrek lives in :)
maybe try a more immersed camera angle ? so it does'nt look like a little model sitting on a plane ?

Radiance

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 9:55 am
by Sam
ROUBAL, very good angle, I didn't saw that the car was detailed like that :shock:

3dland, awesome modelling and cartoony scene, a lot of potential, keep improving ;)

Re: Nvidia Fermi Octane Competition

Posted: Sun Apr 11, 2010 2:29 pm
by ROUBAL
@3dland : I also thought of Shreck's house. Nice model. :P

Below, two new renders :

Unfortunately, when I modelled this car, I only used Blender internal render engine, and most of the textures were procedural. So, I have lost the leather texture of the seats. I should bake it and UV map it again one day ! I also forgot to enable the export of some small UV textures in blender : Written informations on the buttons and the pedals.

The Image Lincoln-1962_26 has been rendered with Pathtracing in a first step. The lighting was good, but there were too many fireflies and the denoised image was verry blurry. So I rendered it again in Directlighting, and I added this second render with Directlighting on top of the first one, at 70%. Fireflies have been reduced enough and some details that were not very visible in Direct lighting, like details of the clock behind the glass material have been kept.

On the second image, nothing more done than some fireflies removed by hand.

Both renders at 16000 s/px.