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Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Feb 21, 2017 9:54 pm
by face_off
I've been playing with a simple scene (gradient texture) in Octane node graph and got this bug report at crash:
Hi - can you send me the scene pls?
Thanks
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Feb 21, 2017 10:09 pm
by smicha
face_off wrote:I've been playing with a simple scene (gradient texture) in Octane node graph and got this bug report at crash:
Hi - can you send me the scene pls?
Thanks
Paul
Paul,
Here you are. Let me know if it also crashes on your machine.
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Tue Feb 21, 2017 11:35 pm
by face_off
Here you are. Let me know if it also crashes on your machine.
Yes - it crashes for me too. And the nodegraph node in the schematic throws Cuda errors in Octane Standalone too - so it looks like an Octane engine issue, and I have reported it to Otoy.
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Feb 22, 2017 8:06 am
by smicha
face_off wrote:Here you are. Let me know if it also crashes on your machine.
Yes - it crashes for me too. And the nodegraph node in the schematic throws Cuda errors in Octane Standalone too - so it looks like an Octane engine issue, and I have reported it to Otoy.
Paul
Thank you. So first - standalone must be corrected?
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Feb 22, 2017 10:03 am
by face_off
So first - standalone must be corrected?
Yes.
Paul
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Feb 22, 2017 10:28 am
by Hesekiel2517
Nice!! Works great so far. Thank you very much!
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Wed Feb 22, 2017 11:06 pm
by MrFurious
Hi Paul, getting some strange results with the nodal environment (Use RGB Color)
Here's the basic node tree:
Which looks as it should:
Then I add an Octane Color Correction node:
And it messes with the gamma or something:
I'm sure I saw a video you made showing this setup for colour correcting environments, I'm sure I tested it at the time and it did work on an earlier build.
Cheers,
Dino.
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Thu Feb 23, 2017 12:02 am
by MrFurious
How do I gain nodal control over this input? As opposed to inputting the number manually, I'd like to connect a node to control this value.
Cheers,
Dino.
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Thu Feb 23, 2017 2:16 am
by rrbarb
Your question has helped me with a dilemma I have been working through today. I would have never thought about this approach. So ThankYou!
Maybe I can help with your question.
What are the values you have plugged in for the Color Corrections?
./rrb
Re: OctaneRender 3 for Modo [TEST and STABLE]
Posted: Thu Feb 23, 2017 4:36 am
by MrFurious
Just a default Colour Correction node, no values have been changed.