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Re: OcDS 2.1 PRE RELEASE 5th
Posted: Thu Mar 19, 2015 3:18 pm
by Hydra
larsmidnatt wrote:Hydra wrote:
Maybe t_3 could partner up with Garibaldi and or LAMH to import as Octane Hair?
This was brought up years ago and t_3 and AM both brought it up in different forums. From what I gathered they did talk to each other but with so much going on, tough to find time/resources/testers.
I'll test...
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Sun Mar 22, 2015 4:35 am
by kibbycabbit
LAMH and Garibaldi to Octane Hair would be Super! Would freak out DS users.

Re: OcDS 2.1 PRE RELEASE 5th
Posted: Tue Mar 31, 2015 10:17 pm
by Liagriest
t_3 wrote:kibbycabbit wrote:Wow! Did he say the animations are fixed on March 1st build? That steers my wheel in hard turn.
yes he did. i'm currently waiting for another test to finsh. nothing special, just 4x gen.4 fully textured, couple clothes, inside a building, standard sun light, default auto mats, nbr of aniblocks thrown in. res is 1280x536, post pro bloom and cam blur. there are two machines with two standard titans (vram need is 2,5gb), 1600 frames rendered in the past 3.5hrs...
So.. when do we get to see the March 1st build? seems quiet again.
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Wed Apr 01, 2015 6:06 am
by Spectralis
Liagriest wrote:t_3 wrote:kibbycabbit wrote:Wow! Did he say the animations are fixed on March 1st build? That steers my wheel in hard turn.
yes he did. i'm currently waiting for another test to finsh. nothing special, just 4x gen.4 fully textured, couple clothes, inside a building, standard sun light, default auto mats, nbr of aniblocks thrown in. res is 1280x536, post pro bloom and cam blur. there are two machines with two standard titans (vram need is 2,5gb), 1600 frames rendered in the past 3.5hrs...
So.. when do we get to see the March 1st build? seems quiet again.
I've been using the OR Carrara plugin recently and good though it is there is nothing more immediate than the OcDS plugin. The Carrara interface seems so slow to me and having to adjust plugin lighting, textures etc in Carrara slows everything down. To adjust lighting it appears necessary to edit the Atmosphere but this is not real time so the plugin viewport doesn't update the results at the same time the light is being adjusted like the OcDs plugin does. It's so quick and easy to adjust the environment lighting, textures, cameras and rendering settings using the OcDS plugin. I don't think I can ever change to another renderer now because DS and the OcDS plugin are so fast together. I haven't tried iRAY yet but it's reported to take quite awhile to load the scene before it starts rendering.
I have a new appreciation for OcDS plugin and can't wait until it's finally released. But I'd rather wait until t_3 has implemented and double checked everything before it's released.
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Wed Apr 01, 2015 9:09 am
by itou31
I agreed.
Iray is long to load before rendering and no valuable interactivity yet.
I also like the export to the standalone, as the plugin sometime crash on load the scene, I work (fine tuned) on the final scene directly on the standalone. But I hope that all could be done on the next version (it is so easier).
I realized that the future function "pause and resume to/from disk" is what I need for my long render.
Is it possible on the current standalone 2.22 ? (as it support ORBX format)
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Wed Apr 01, 2015 9:18 pm
by solarie
Hello i have gotten the patch to get the G-Force GTX 970 to work with Octane Render in Daz 4.7
but i get problems when i try to save out renders as pictures.
i get an error "invalid file" then the program freezes up and then i get a CTD, am i doing anything wrong or is it a bug?
Regards
Solarie
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Thu Apr 02, 2015 1:25 am
by Spectralis
solarie wrote:Hello i have gotten the patch to get the G-Force GTX 970 to work with Octane Render in Daz 4.7
but i get problems when i try to save out renders as pictures.
i get an error "invalid file" then the program freezes up and then i get a CTD, am i doing anything wrong or is it a bug?
Regards
Solarie
Please send this to t_3 as a bug report. Until we get a beta update or there's any meaningful support from the developer I think it's impossible to determine whether this is actually a bug or a user/system error. Was this patch released for the plugin or the standalone? The plugin is completely separate from the standalone so any patch has to be designed for the plugin which is currently at a different stage of development to the standalone.
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Thu Apr 02, 2015 3:32 am
by Hydra
I've used both 970's and 980's for rendering without any issue.
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Thu Apr 02, 2015 4:03 am
by thongology
And I've used a titan x in 2.1 with no problems, which uses the same architecture as 970/980.
Perhaps off topic, but does 15-16 Mb/s seem slow for a titan x? I'm getting 30+ in Octane for Carrara.
Re: OcDS 2.1 PRE RELEASE 5th
Posted: Thu Apr 02, 2015 6:38 am
by sikotik13
Unless it's on an identical scene with identical materials and render settings, it's difficult to compare speeds across plugins. There is an official benchmark you could run and see if your card is performing comparably with other Titan X's, but narrowing down what in each plugin is affecting speed can be either really easy or really hard depending on your scenes and settings.