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Re: Version 2.12.1 - final (updated on 28.10.14)
Posted: Mon Nov 17, 2014 6:44 pm
by shawnfrueh
aoktar wrote:how are you using particle?
I am using X-Particles where the "water" particles are driving a skinner and a second emitter emitting as foam. The same thing happens with the standard emitters as well. Turning the visibility off like you would with any object they will still show up.
Re: Version 2.12.1 - final (updated on 28.10.14)
Posted: Mon Nov 17, 2014 7:14 pm
by aoktar
are you using particle engine or generated geometry?
Re: Version 2.12.1 - final (updated on 28.10.14)
Posted: Mon Nov 17, 2014 7:33 pm
by shawnfrueh
The particle engine.
Re: Version 2.12.1 - final (updated on 28.10.14)
Posted: Tue Nov 18, 2014 2:31 am
by aoktar
shawnfrueh wrote:The particle engine.
I think it's fixed.
New version(2.12.2) is released. You can download it from first page of this thread.
Enjoy it.
Re: Version 2.12.2 - final (updated on 18.11.14)
Posted: Tue Nov 18, 2014 2:44 am
by djart
Hello aoktar,
thank you very much for this option "- New option for LV. "Show alpha", this is a switch for background checkerboard."
I just need it right now for a project
Best regards,
djart
Re: Version 2.12.2 - final (updated on 18.11.14)
Posted: Tue Nov 18, 2014 8:30 am
by sadece
thanks for the update. Octane is getting better and better day by day with your effort.
there is an issue sometimes bothering: render restarts while moving the mouse on the C4d viewport.

Re: Version 2.12.2 - final (updated on 18.11.14)
Posted: Tue Nov 18, 2014 1:05 pm
by aoktar
sadece wrote:thanks for the update. Octane is getting better and better day by day with your effort.
there is an issue sometimes bothering: render restarts while moving the mouse on the C4d viewport.

keep "geo. updates" off, as a workaround. Many objects can trigger messages, hard to detect %100.
Re: Version 2.12.2 - final (updated on 18.11.14)
Posted: Tue Nov 18, 2014 2:30 pm
by miohn
sorry for asking this here!
I have some problems with understanding the settings.
Can someone please explain me a bit more in detail how to set up the priority?
I have 2 Titans and want to render a scene let me say "in the background"
with only 1 Titan so that I can go on working with AfterEffects f.e.
with the second Titan.
I have the feeling, that even if I deactivate one Titan, I still
cannot get a fluid viewport workflow with other apps.
thanks
Mike
Re: Version 2.12.2 - final (updated on 18.11.14)
Posted: Tue Nov 18, 2014 3:09 pm
by Iksmada
Thanks for the new version Aoktar. Hope you don't mind me asking, but can you give an indication as to when you think there will be a proper solution for object buffers again?
I'm wondering whether to switch back to an older version so these work as they did before, but am reluctant to lose some of the newer features you have implemented.
Many thanks for the tremendous work you have done!
Re: Version 2.12.2 - final (updated on 18.11.14)
Posted: Tue Nov 18, 2014 4:00 pm
by momade
miohn wrote:sorry for asking this here!
I have some problems with understanding the settings.
Can someone please explain me a bit more in detail how to set up the priority?
screen.JPG
I have 2 Titans and want to render a scene let me say "in the background"
with only 1 Titan so that I can go on working with AfterEffects f.e.
with the second Titan.
I have the feeling, that even if I deactivate one Titan, I still
cannot get a fluid viewport workflow with other apps.
thanks
Mike
first find out to wich ouf your two titans your monitor(s) are actually plugged too (this card should get some more relaxed usage from octane because its calculating the OS). ALWAYS keep "use pri" checkbox for this card wether or not your actually using it for render. ALWAYS keep the "PRIORITY_LOW" in the 'render priority' settings other settings make no sense.. cards that have "use prio" checked will run on the value set in the 'render priority' settings. now you should be able to run any software while rendering with octane. most likely even with both of your titans rendering for octane, yet your OS-card should be set to low-prio.
i hope i could make myself clear.
br.
mo