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Re: REDSPEC SSS
Posted: Fri Feb 21, 2014 10:25 pm
by TRRazor
Did a quick comparison test scene with one of Stonemasons plant models:
With REDSPEC SSS Flora
Without REDSPEC SSS Flora
Take note of the dull rather unrealistic "plastic-like" speculars on the leaves in the render without the shader.
Also notice how the translucency is almost not present.
With the use of the shader though - you can see the light flooding naturally through the leaves of the plants. (especially noticeable on the plants to the left in the render)
UPDATED VERSION:
Grab the updated version of REDSPEC SSS Flora here:
http://sta.sh/01wds6bt16oc
Re: REDSPEC SSS
Posted: Fri Feb 21, 2014 11:20 pm
by face_off
Very very nice!
Re: REDSPEC SSS
Posted: Sat Feb 22, 2014 2:00 am
by samhal
face_off wrote:Very very nice!
Very, very nice indeed!
Re: REDSPEC SSS
Posted: Sat Feb 22, 2014 8:29 am
by TRRazor
Thank you, glad you like it! Looking forward to your renders

Re: REDSPEC SSS
Posted: Sat Feb 22, 2014 8:44 pm
by Witpapier
Looks fantastic...

Re: REDSPEC SSS
Posted: Sat Feb 22, 2014 10:00 pm
by TRRazor
Well, it's mostly your work there

Wouldn't have been possible without it!
Re: REDSPEC SSS
Posted: Sun Feb 23, 2014 3:39 pm
by Erick
The plants look very nice, TRRazor!
Well done and thanks for sharing the material.
I tried it out, but really couldn't get a similar effect just yet.
Therefore I have to questions:
You use a material mix of Diffuse and Specular, but the amount set to 1, after I apply the material. Furthermore, the Diffuse mat. uses scattering, but this one is set to 0.
Are these settings right, or are they lost in translation somehow, hehe.
Re: REDSPEC SSS
Posted: Sun Feb 23, 2014 7:22 pm
by TRRazor
Could you post a screenshot of your material settings for the plant, here so I can take a look at what's not working?
That'd be great, thanks!
Re: REDSPEC SSS
Posted: Sun Mar 09, 2014 8:55 pm
by Witpapier
Hi There people, Here is two images, One is of the ever evolving TGX 5.2.2 skin and the other is of a new Setup Im testing out. Remember the TGX is aimed at realism. The RMM is off the TGX line but with a different mix structure. please let me know what you guys think.
TGX
Posted: Fri Mar 14, 2014 9:26 pm
by morphious2013
When I try to import the poc file for Redspec I get his error. Applying to V4 with Octane plug V 1.20
Traceback (most recent call last):
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\SetupForm.py", line 1700, in MenuSelectionCb
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1435, in MenuCommand_ImportMaterialCollectionRetainMaps
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\MaterialManager.py", line 1465, in ImportMaterialCollection
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2463, in createNodeFromSavedTree
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2463, in createNodeFromSavedTree
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2463, in createNodeFromSavedTree
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2463, in createNodeFromSavedTree
File "C:\Program Files\Smith Micro\Poser Pro 2012\Runtime\Python\addons\OctaneRender for Poser\UiManager.py", line 2350, in createNodeFromSavedTree
ctypes.ArgumentError: argument 2: <type 'exceptions.TypeError'>: wrong type
Any ideas?