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Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sun Oct 31, 2010 6:58 pm
by bazuka
i see what u mean, but ill have to check inside octane whats going on ;)

cheers

p.s.

checked bad news my friend, i cant do anything about it (i think), sorry, maybe im wrong ill check with developers and see if im wrong...

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sun Oct 31, 2010 8:43 pm
by tharr
:shock: :o :shock: :o :shock:

That's sucks, would be awesome if it worked since it gives a awesome effect to the picture. Cheers for helping baz.
Let's hope the developers can do it ;)

Cheers,
tharr

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sun Oct 31, 2010 10:53 pm
by bazuka
when u click on AF nothing is changing in camera settings, no change on position, target, aperture etc...

so i dont know how to "fix" that thing

cheers

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Mon Nov 01, 2010 4:47 am
by tharr
There a chance anyone could make a script for me that would do that. As a possibility?

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Thu Nov 04, 2010 9:52 pm
by tharr
Hi baz,

Just like to ask with this [export smoothing] function, does it take the whole smoothed mesh? I seem to have to smooth the living god out of the mesh to actually get it to not how the polys in the mesh. Octane renders you can see every detail, though seeing poly with a hard edge around them is not interesting 8/

Cheers,
tharr

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sat Nov 06, 2010 10:05 pm
by bazuka
well smoothing option is from obj export, so im not sure does this affect the smoothing inside octane...

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sun Nov 07, 2010 2:56 am
by tharr
I seem to be having lots of problems with a turntable render I'm doing. I'm not sure if it's a glitch but octane is shitting itself, I'm using 100 percent RAM, opening this file in octane via the plugin for maya. I'm not sure why, it's seems to be taking forever? There a max tri / poly limit? It is a high detailed mesh, but not too bad. My computer handles every high detailed mesh, though this one it's either a glitch with octane or Maya. Any ideas?

Cheers,
tharr

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sun Nov 07, 2010 5:54 am
by bazuka
if u want to render only cam animation u have a check box for camera only, so script wont export obj for every frame, it will send only the camera data to octane...

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sun Nov 07, 2010 8:38 am
by tharr
I'll try that when I get home. I wish I knew this awhile ago, would have saved me 3 dud of waiting :P
Cheers for that, I'll give you a heads up if it works.

Re: Beta 2.2 RC1: Maya plugin testing thread

Posted: Sun Nov 07, 2010 9:25 am
by bazuka
let me know if u still have any probl ;)