Page 27 of 32

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Fri Feb 24, 2023 7:43 am
by bepeg4d
For Xpresso, you can drag & drop the little node icon from Attribute Editor into Xpresso editor:
7F044F4A-04BD-4933-897E-1FBB34BF7A7E.jpeg
ciao,
Beppe

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sat Feb 25, 2023 9:56 am
by aoktar
SSmolak wrote:Thank you for update.

There is still problem with ImageAdjustment node - Brightness tab. These slider value ranges are totally out of scale - especially values under 0. Most of them should have range within -1 to 1

There is no way to scale Vectron object other than primitives
What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.

Could you enlight us what you are trying with Vectron and cannot do?

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sat Feb 25, 2023 2:18 pm
by SSmolak
bepeg4d wrote:For Xpresso, you can drag & drop the little node icon from Attribute Editor into Xpresso edito
Yes but as I said from some version nodes stopped to show in Attribute manager only in node editor window even if I have disabled them there.
attribute_window_without_node_access.zip
(396.59 KiB) Downloaded 84 times

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sat Feb 25, 2023 5:25 pm
by SSmolak
aoktar wrote:What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.

Could you enlight us what you are trying with Vectron and cannot do?
Do you see that every value except Lift should be from 0 to 10 ? Why values under zero if they do nothing and changing slider from default 1 to zero is very hard because of this wasting space ?
Image_adjust_brightness_ranges.zip
(1.07 MiB) Downloaded 87 times
As for vectron I mean that there is no way to scale it if there is no such scale parameter in vectron code - scale tool doesn't work for vectrons

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sat Feb 25, 2023 7:49 pm
by SSmolak
Does this UV set feature works ? I have two UVs in object and I'd like one of them to use with UV coordinates node connected to gradient for randomizing colors per polygons but I can't get this UV Set to work.
uv_set.jpg
random_poly_by_UV.jpg
It works only for first UV.

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sat Feb 25, 2023 8:58 pm
by UON.Visuals
@aoktar
How easy would it to implement a way to select multiple passes to view overtop of each other? Like at the bottom of the preview window I can click on each one, but it would be cool to hold CTRL + click to view 2 or more at the same time? It'd be super useful for planning render passes to combine!

Also small bug, being able to CTRL+CLICK multiple render nodes in the node editor is great for changing all their parameters at once, but when I click on "disable node" it only disables the first one I clicked!

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sun Feb 26, 2023 5:49 am
by nuc7ear
`I have a question about the standard surface material. If the subsurface is enabled, other objects cannot be excluded from casting shadows.We hope that you can fix this issue.Thanks!

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sun Feb 26, 2023 8:34 am
by aoktar
SSmolak wrote:
aoktar wrote:What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.

Could you enlight us what you are trying with Vectron and cannot do?
Do you see that every value except Lift should be from 0 to 10 ? Why values under zero if they do nothing and changing slider from default 1 to zero is very hard because of this wasting space ?
Image_adjust_brightness_ranges.zip
As for vectron I mean that there is no way to scale it if there is no such scale parameter in vectron code - scale tool doesn't work for vectrons
You can ask in Standalone forum for ranges, I've applied it as how they defined. I'd be happy to do same when they changed.

For Vectron, what avoid to do scaling it via C4D's PSR attributes?

For UV sets, we have only one is usable at the moment. Rest two is reserved for different purposes.

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sun Feb 26, 2023 8:55 am
by aoktar
nuc7ear wrote:`I have a question about the standard surface material. If the subsurface is enabled, other objects cannot be excluded from casting shadows.We hope that you can fix this issue.Thanks!
just drop an orbx to illustrate the issue.

Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)

Posted: Sun Feb 26, 2023 11:56 am
by SSmolak
aoktar wrote:you can drag from material manager
Unfortunately this stopped to work from some time. Individual nodes inside Ocatne material are not show anymore in material manager - only main Octane material. I tried with "edit controls" disabled too