Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
Posted: Fri Feb 24, 2023 7:43 am
For Xpresso, you can drag & drop the little node icon from Attribute Editor into Xpresso editor:
Beppe
ciao,Beppe
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What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.SSmolak wrote:Thank you for update.
There is still problem with ImageAdjustment node - Brightness tab. These slider value ranges are totally out of scale - especially values under 0. Most of them should have range within -1 to 1
There is no way to scale Vectron object other than primitives
Yes but as I said from some version nodes stopped to show in Attribute manager only in node editor window even if I have disabled them there.bepeg4d wrote:For Xpresso, you can drag & drop the little node icon from Attribute Editor into Xpresso edito
Do you see that every value except Lift should be from 0 to 10 ? Why values under zero if they do nothing and changing slider from default 1 to zero is very hard because of this wasting space ?aoktar wrote:What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.
Could you enlight us what you are trying with Vectron and cannot do?
You can ask in Standalone forum for ranges, I've applied it as how they defined. I'd be happy to do same when they changed.SSmolak wrote:Do you see that every value except Lift should be from 0 to 10 ? Why values under zero if they do nothing and changing slider from default 1 to zero is very hard because of this wasting space ?aoktar wrote:What you mean via "out of scale"? How do you define it? I cannot see issues in ImageAdjustment, ranges look like as in Standalone.
Could you enlight us what you are trying with Vectron and cannot do?
As for vectron I mean that there is no way to scale it if there is no such scale parameter in vectron code - scale tool doesn't work for vectrons
just drop an orbx to illustrate the issue.nuc7ear wrote:`I have a question about the standard surface material. If the subsurface is enabled, other objects cannot be excluded from casting shadows.We hope that you can fix this issue.Thanks!
Unfortunately this stopped to work from some time. Individual nodes inside Ocatne material are not show anymore in material manager - only main Octane material. I tried with "edit controls" disabled tooaoktar wrote:you can drag from material manager