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Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Tue Sep 03, 2013 3:26 pm
by aoktar
mate wrote:Nice update. Node editor is very unstable, keeps crashing every other minute even with very simple setups.
Thanks. Yes sure, it's far away from stability. I just released for only preview reason. It will be nice to hear some ideas or comments about it.
Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Tue Sep 03, 2013 4:38 pm
by indexofrefraction
i just want to report that i m working on 0.79 these days and had serveral crashes.
stablilty is not so great, yet. (this is not related to node inspector posts above)
i also want to add that some things behave really strange....
i have for example a texture tag w cubic projection that shows correctly in the viewport
but on rendering in octane the projection is rotated 90 degrees.
and as reported before i have a hierarchy of materialized objects grouped
if i put all this into a symmetry object octane looses all materials (all is white)
if i switch off symmetry it renders the materials ok again.
great work and all,
but it would be nice to have the basics working before developing stuff like the node editor
info for other users with symmetry problems:
the only way to use symmetry is to make an instance,
chance the scale to -1 on the needed axis. and tick render instance (needed!)
Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Tue Sep 03, 2013 5:28 pm
by aoktar
indexofrefraction wrote:i just want to report that i m working on 0.79 these days and had serveral crashes.
stablilty is not so great, yet. (this is not related to node inspector posts above)
i also want to add that some things behave really strange....
i have for example a texture tag w cubic projection that shows correctly in the viewport
but on rendering in octane the projection is rotated 90 degrees.
and as reported before i have a hierarchy of materialized objects grouped
if i put all this into a symmetry object octane looses all materials (all is white)
if i switch off symmetry it renders the materials ok again.
great work and all,
but it would be nice to have the basics working before developing stuff like the node editor
info for other users with symmetry problems:
the only way to use symmetry is to make an instance,
chance the scale to -1 on the needed axis. and tick render instance (needed!)
it's suprising me about stability, propably some plugin conflict.
I'm checking symetry problem. have you some other plugins? Can you post me a list?
Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Tue Sep 03, 2013 6:26 pm
by cyartist
I have not had any crashes with 79B. Seems pretty stable to me.
I am using r13 64bit
Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Tue Sep 03, 2013 7:45 pm
by cfrank78
No crash here since 5 days.
Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Tue Sep 03, 2013 11:08 pm
by aoktar
Hi,
0.79B is a test release rather than stabile release. But has much important some new features. As floating color, faster updates, some critical fixes.
I'm going to do some little fixes as for that reports is coming from users. And more usable version will be there for folk.
Best,
Ahmet Oktar
Re: Beta 0.72 (SDK 1.20)
Posted: Wed Sep 04, 2013 8:35 am
by sphericall
aoktar wrote:Silverwing: thanks for comments. Also requests. I'll take note for that and check for bugs. Be sure i'm going to stop to develop for better a plugin. I'm agree on most of wishes except importance sampling. Node graph editor is most biggest feature which is development, but takes lot of time.
Ello: plugin needs a seperate license except standalone license.
I saw the screencast of the latest beta, and I wonder why not to use the well known interface of the Xpresso.
I think Wpresso editor covers all needs of the the Octane node editor.
But I'am only designer

Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Wed Sep 04, 2013 8:40 am
by mattfrodsham
Hey, couple of things from me for .79
Geometry update is really nice now, great work.
Iinitially thought some of my older materials got corrupt, but infact I had disabled the opacity channel (I turn off channels I am not using). In this version the channel must be enabled and set to 100. Not a problem, just good to know for others maybe. Before if the channel was switched of the opacity was default set to 100, now it's 0.
The function 'delete unused materials' deletes all materials even if they are assigned. I thought his worked fine in the last version but can't be sure.
The render queue is still crashing a lot after completing the first job ( usually second, sometimes third job)
Cheers Matt
Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Wed Sep 04, 2013 9:47 am
by aoktar
mattfrodsham wrote:Hey, couple of things from me for .79
Geometry update is really nice now, great work.
Iinitially thought some of my older materials got corrupt, but infact I had disabled the opacity channel (I turn off channels I am not using). In this version the channel must be enabled and set to 100. Not a problem, just good to know for others maybe. Before if the channel was switched of the opacity was default set to 100, now it's 0.
The function 'delete unused materials' deletes all materials even if they are assigned. I thought his worked fine in the last version but can't be sure.
The render queue is still crashing a lot after completing the first job ( usually second, sometimes third job)
Cheers Matt
yes, very old materials seem broken. Need checking some use checkes to correct. I'm going to try fix, if it's possible.
there is a mistake for 'delete unused materials'. I'm going to fix recent update.
render queue is never crashing for me. I think there is plugin conflict. Need to know your extra plugin list.
Re: Beta 0.72 / 0.79 (SDK 1.20)
Posted: Wed Sep 04, 2013 10:22 am
by mattfrodsham
Let me clean my plugin folder up and do some tests later today, I'll let you know if I find out what causes it or if it continues after removing everything
