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Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed Oct 27, 2010 3:14 pm
by bazuka
if u have probl with shader and settings in octane, thats the octane bug (2.3v5) best to return to some previous ver
u can also check here
http://www.refractivesoftware.com/forum ... =28&t=4100
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed Oct 27, 2010 8:46 pm
by tharr
I see. I will go to a older version.
Cheers,
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed Oct 27, 2010 9:16 pm
by radiance
bazuka -> can you explain what the issue is ?
there should'nt be any issues on the exporter side between 2.3 v5 and older, or am i missing something ?
Radiance
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed Oct 27, 2010 9:34 pm
by bazuka
well this is the probl
http://www.refractivesoftware.com/forum ... =28&t=4100
if i already have exported scene to octane and i have setup the shaders and other stuff, when i lets say move obj inside maya and i try to render again i get everything inside octane reset to defaults??? (shaders gone, sun direction, etc...)
i also tried with max and xsi exporter and i got the same thing, so must be octane then
cheers
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Wed Oct 27, 2010 9:37 pm
by radiance
Ok,
I'll check it out.
Radiance
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Thu Oct 28, 2010 10:44 pm
by tharr
I think it has something to do with the [Save] feature. If you try going [Save as] and overwrite that .osc file it works for me. Just the heads up, that might be the problem.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri Oct 29, 2010 1:39 am
by tharr
Hi bazuka,
Just wondering with rendering Animation frame by frame, is it possible to get AF (Low Depth of Field) in everyframe via the Animation?
I seem to have to keep clicking the image of where I want the AF to go, for everyshot.
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri Oct 29, 2010 12:58 pm
by tharr
It's for a client production. Are you going to answer?
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Fri Oct 29, 2010 7:56 pm
by bazuka
yes, i was out...
well im not sure i can do that from the script (maya)
i can export from maya only the maya2octane GUI settings, for now
im not sure if we r talking about same thing, u have in script the 'aperture' thats the DOF all u need to point the camera focus on some model and set the aperture value...
would be best to send me some sample or scene...
cheers
Re: Beta 2.2 RC1: Maya plugin testing thread
Posted: Sun Oct 31, 2010 4:17 am
by tharr
Sorry about that bazuka. I would send the scene though all togther with the (.mtl .obj .ocs) it's over 150MB.
I'll send you a picture of the shot I rendered out with the AF (Depth of Field) tool. If you see in that picture, it's got it on, though when I save over the .ocs file it happeneds to no focus on her again. It does not even focus and it the whole scene goes blurred. Is there a way that for every frame it can focus on her without me clicking it everytime?
400 Frames at 4000samples with clicking is too hard
Cheers,
tharr